public void LoadAbilityFolder(AbilityFolder folder, List <string> list, int folderInt) { foreach (string _string in list) { foreach (Ability _ability in folder.Abilities) { if (_ability._name == _string) { abilities[folderInt].abilities.Add(_ability); break; } } } }
public void LoadBodies(AbilityFolder folder, List <string> list) { playerBodies.Clear(); foreach (string _string in list) { foreach (PlayerBody _body in folder.playerBodies) { if (_body._name == _string) { playerBodies.Add(_body); break; } } } }
public void LoadPlayerBodies(AbilityFolder folder, Player_save _save) { playerBodies.Clear(); currentBody = _save.currentBody; foreach (string _string in _save.Bodies) { foreach (PlayerBody _body in folder.playerBodies) { if (_body._name == _string) { playerBodies.Add(_body); break; } } } }