public AbilityCard(AbilityCardData Data) { Name = Data.Name; Cost = Data.Cost; Graphic = Data.Graphic; PlayEffect = Data.PlayEffect; }
/// <summary> /// <para>--- please don't forget to update me! ---</para> /// 'AbilityCard' is a type of card. /// <para><paramref name="Data"/> can carry the cards name, cost and graphic.</para> /// <para>--- please don't forget to update me! ---</para> /// </summary> /// <param name="Data"> <paramref name="Data"/>carries card data. /// <para>Data.Name = card name.</para> /// <para>Data.Cost = card cost.</para> /// <para>Data.Graphics = card graphics/sprite.</para> /// /// </param> public AbilityCard(AbilityCardData Data) { Name = Data.Name; Cost = Data.Cost; Graphic = Data.Graphic; //UIPosition = Data.UIPosition; PlayEffect = Data.PlayEffect; }
public AbilityCard(AbilityCardData data) { Name = data.Name; Description = data.Description; Cost = data.Cost; Graphic = data.Graphic; PlayEffect = data.PlayEffect; Type = data.Type; }
public AbilityCard(AbilityCardData Data) { Name = Data.Name; Cost = Data.Cost; Graphic = Data.Graphic; PlayEffect = Data.PlayEffect; Description = Data.Description; Color = Data.Color; }
// constructor, Awake, Start public AbilityCard(AbilityCardData data) { Name = data.Name; Rarity = data.Rarity; Graphic = data.Graphic; PlayEffect = data.PlayEffect; DrawEffect = data.DrawEffect; DiscardEffect = data.DiscardEffect; Cost = data.Cost; Description = data.Description; Attribute = data.Attribute; }
public AbilityCard(AbilityCardData Data) { Name = Data.Name; Cost = Data.Cost; Graphic = Data.Graphic; }
public static AbilityCard CreateCard(AbilityCardData cardData) { return(new AbilityCard(cardData)); }