public void Update() { stage = gamedata.stage; moneytxt.text = "" + " " + ab.Abbrevs(gamedata.money); stagetxt.text = "" + gamedata.stage; killstxt.text = gamedata.kills + "/" + gamedata.killsMax; healthtxt.text = ab.Abbrevs(gamedata.health) + "/" + ab.Abbrevs(gamedata.healthcap); dpstxt.text = "" + " " + ab.Abbrevs(gamedata.dps); timericon.gameObject.SetActive(false); timertext.gameObject.SetActive(false); healthbar.fillAmount = (float)(gamedata.health / gamedata.healthcap); if (gamedata.stagemax % 10 == 0) { if (gamedata.kills == 9) { stagetxt.text = "BOSS!!"; } } if (gamedata.healthcap == 0) { } if (gamedata.stage % 10 == 0) { if (gamedata.kills == 9) { timericon.gameObject.SetActive(true); timertext.gameObject.SetActive(true); timertext.text = "" + timer; if (timer == 0) { gamedata.kills = 0; gamedata.stage = gamedata.stage - 1; gamedata.stagemax = gamedata.stagemax - 1; stagetxt.text = "" + gamedata.stage; killstxt.text = "" + gamedata.kills; timericon.gameObject.SetActive(false); timericon.gameObject.SetActive(false); } } } else { timer = 30; } }