public bool CanAbandonParcel(UUID user, ILandObject parcel)
        {
            AbandonParcelHandler handler = OnAbandonParcel;

            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                return(list.Cast <AbandonParcelHandler>().All(h => h(user, parcel, m_scene) != false));
            }
            return(true);
        }
Example #2
0
        public bool CanAbandonParcel(UUID user, ILandObject parcel)
        {
            AbandonParcelHandler handler = OnAbandonParcel;

            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (AbandonParcelHandler h in list)
                {
                    if (h(user, parcel, m_scene) == false)
                    {
                        return(false);
                    }
                }
            }
            return(true);
        }