Example #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            base.Initialize();

            aniTime = ANIMATION_TIME;

            //Preforms the Puzzle initialisation
            SlidingPuzzle puzzle = new SlidingPuzzle();

            //puzzle.SetState("{1,2,3,4,8,6,7,5,0}");
            puzzle.ShuffleBoard();
            var path = A_StarSearch <string, SlidingPuzzleAction> .Search(
                puzzle,
                "{1,2,3,4,5,6,7,8,0}");

            System.Console.WriteLine("Num steps = " + path.Count);

            //adds the steps to the board object
            board = new GUISrc.Board(this, ConvertToIntArray(path.Pop()), BOARD_SIZE);
            while (path.Count > 0)
            {
                board.AddState(ConvertToIntArray(path.Pop()));
            }
        }
Example #2
0
        public static void Main(String[] args)
        {
            SlidingPuzzle puzzle = new SlidingPuzzle();

            //puzzle.SetState("{1,2,3,4,8,6,7,5,0}");
            puzzle.ShuffleBoard();
            var path = A_StarSearch <string, SlidingPuzzleAction> .Search(
                puzzle,
                "{1,2,3,4,5,6,7,8,0}");

            System.Console.WriteLine("Num steps = " + path.Count);
            while (path.Count > 0)
            {
                System.Console.WriteLine(path.Pop());
            }
        }