void Start() { cLine = GetComponent <LineRenderer>(); if (!cLine) { Debug.Log("No line renderer"); } cHpShlds = GetComponent <A_HealthShields>(); cMisc = GetComponent <EN_Misc>(); }
void Start() { cHpShlds = GetComponent <A_HealthShields>(); rPC = FindObjectOfType <PC_Cont>(); if (rPC == null) { Debug.Log("No player character found"); } gUI = GetComponentInChildren <UI_EN>(); if (gUI == null) { Debug.Log("No enemy UI found"); } }
void Start() { cRigid = GetComponent <Rigidbody2D>(); cGun = GetComponent <PC_Gun>(); cPRifle = GetComponent <PC_PRifle>(); cGren = GetComponent <PC_Grenades>(); cHpShlds = GetComponent <A_HealthShields>(); cMelee = GetComponent <PC_Melee>(); rUI = FindObjectOfType <UI_PC>(); if (rUI == null) { Debug.Log("No PC User Interface Found"); } cHpShlds.mHealth.mAmt = cHpShlds.mHealth._max; cHpShlds.mShields.mStrength = 75f; cHpShlds.mShields.mState = Shields.STATE.BROKEN; cGun.mState = PC_Gun.STATE.CAN_FIRE; cGun.mGunD.mIsActive = true; cPRifle.mGunD.mIsActive = false; }
void Start() { cHpShlds = GetComponent <A_HealthShields>(); cMisc = GetComponent <EN_Misc>(); }
void Start() { cHpShlds = GetComponent <A_HealthShields>(); cMisc = GetComponent <EN_Misc>(); mClipD.mAmt = mClipD._size; }