Example #1
0
    // Use this for initialization
    void Start()
    {
        controllers     = Input.GetJoystickNames();
        controllerCount = new List <int>();
        for (int i = 0; i < controllers.Length; i++)
        {
            if (controllers[i] != "")
            {
                controllerCount.Add(i);
            }
        }

        if (PlayerPrefs.GetInt("Keyboard") == 0)
        {
            QWERTYLine.SetActive(true);
            AZERTYLine.SetActive(false);
        }
        else if (PlayerPrefs.GetInt("Keyboard") == 1)
        {
            QWERTYLine.SetActive(false);
            AZERTYLine.SetActive(true);
        }

        // check slider values
        musicSlider.GetComponent <Slider> ().value = PlayerPrefs.GetFloat("MusicVolume");
        sfxSlider.GetComponent <Slider> ().value   = PlayerPrefs.GetFloat("SFXVolume");

        // check tool tip value
        if (PlayerPrefs.GetInt("ToolTips") == 0)
        {
            toolTipsText.GetComponent <Text>().text = "off";
        }
        else
        {
            toolTipsText.GetComponent <Text>().text = "on";
        }

        // Set the default input system for the player 1
        if (PlayerPrefs.GetInt("Input1") >= 0 && controllerCount.Contains(PlayerPrefs.GetInt("Input1")))
        {
            GeneralData.inputPlayer1 = ProfilsID.XBoxGamepad;
            Profile.Models[1]        = GeneralData.controller1ProfileModel;
            Keyboard1Line.gameObject.SetActive(false);
            Controller1Line.gameObject.SetActive(true);
        }
        else if (PlayerPrefs.GetInt("Input1") == -1 || controllerCount.Contains(PlayerPrefs.GetInt("Input1")))
        {
            GeneralData.inputPlayer1 = ProfilsID.Keyboard1;
            Profile.Models[1]        = GeneralData.Keyboard1ProfileModel;
            Keyboard1Line.gameObject.SetActive(true);
            Controller1Line.gameObject.SetActive(false);
        }

        // Set the default input system for the player 2
        if (PlayerPrefs.GetInt("Input2") >= 0 && controllerCount.Contains(PlayerPrefs.GetInt("Input2")))
        {
            GeneralData.inputPlayer2 = ProfilsID.XBoxGamepad;
            Profile.Models[2]        = GeneralData.controller2ProfileModel;
            Keyboard2Line.gameObject.SetActive(false);
            Controller2Line.gameObject.SetActive(true);
        }
        else if (PlayerPrefs.GetInt("Input2") == -1 || controllerCount.Contains(PlayerPrefs.GetInt("Input2")))
        {
            GeneralData.inputPlayer2 = ProfilsID.Keyboard2;
            Profile.Models[2]        = GeneralData.Keyboard2ProfileModel;
            Keyboard2Line.gameObject.SetActive(true);
            Controller2Line.gameObject.SetActive(false);
        }

        ChangeKeys.InitKeys(new GameObject[] { forwardKey, backwardsKey, leftKey, rightKey, swordAttackKey, skill1Key, skill2Key, skill3Key, skill4Key, pauseKey,
                                               interactKey, changeTorchKey, submitKey, cameraRightKey, cameraLeftKey });
    }
Example #2
0
    // Initialize input keys
    public void initKeys()
    {
        //  If not already initialized then
        if (!PlayerPrefs.HasKey("Keyboard"))
        {
            // Set QWERTY as keyboard system
            PlayerPrefs.SetInt("Keyboard", 0);
            QWERTYLine.SetActive(true);
            AZERTYLine.SetActive(false);

            // Keyboard 1
            PlayerPrefs.SetInt("Keyboard1_Up", (int)Key.KeyboardW);                       // "W" for up
            PlayerPrefs.SetInt("Keyboard1_Down", (int)Key.KeyboardS);                     // "S" for down
            PlayerPrefs.SetInt("Keyboard1_Left", (int)Key.KeyboardA);                     // "A" for left
            PlayerPrefs.SetInt("Keyboard1_Right", (int)Key.KeyboardD);                    // "D" for right
            PlayerPrefs.SetInt("Keyboard1_Attack", (int)Key.KeyboardSpace);               // "space" for sword attack
            PlayerPrefs.SetInt("Keyboard1_Skill1", (int)Key.KeyboardG);                   // "G" for skill 1
            PlayerPrefs.SetInt("Keyboard1_Skill2", (int)Key.KeyboardH);                   // "H" for skill 2
            PlayerPrefs.SetInt("Keyboard1_Skill3", (int)Key.KeyboardJ);                   // "J" for skill 3
            PlayerPrefs.SetInt("Keyboard1_Skill4", (int)Key.KeyboardK);                   // "K" for skill 4
            PlayerPrefs.SetInt("Keyboard1_Interaction", (int)Key.KeyboardE);              // "E" for interaction
            PlayerPrefs.SetInt("Keyboard1_ChangeTorch", (int)Key.KeyboardE);              // "E" for Changing torch (interaction and changing troch could not be called together)
            PlayerPrefs.SetInt("Keyboard1_Submit", (int)Key.KeyboardSpace);               // "space" for submit (sword attack and submit could not be called together)
            PlayerPrefs.SetInt("Keyboard1_Pause", (int)Key.KeyboardESC);                  // "ESC" for pause
            PlayerPrefs.SetInt("Keyboard1_CameraRight", (int)Key.KeyboardL);              // "L" for camera right
            PlayerPrefs.SetInt("Keyboard1_CameraLeft", (int)Key.KeyboardLeftShift);       // "left Shift" for camera left

            // Keyboard 2
            PlayerPrefs.SetInt("Keyboard2_Up", (int)Key.KeyboardUp);                       // "up arrow" for up
            PlayerPrefs.SetInt("Keyboard2_Down", (int)Key.KeyboardDown);                   // "down arrow" for down
            PlayerPrefs.SetInt("Keyboard2_Left", (int)Key.KeyboardLeft);                   // "left arrow" for left
            PlayerPrefs.SetInt("Keyboard2_Right", (int)Key.KeyboardRight);                 // "right arrow" for right
            PlayerPrefs.SetInt("Keyboard2_Attack", (int)Key.KeyboardNUM0);                 // "numeric 0" for sword attack
            PlayerPrefs.SetInt("Keyboard2_Skill1", (int)Key.KeyboardNUM8);                 // "numeric 8" for skill 1
            PlayerPrefs.SetInt("Keyboard2_Skill2", (int)Key.KeyboardNUM4);                 // "numeric 4" for skill 2
            PlayerPrefs.SetInt("Keyboard2_Skill3", (int)Key.KeyboardNUM6);                 // "numeric 6" for skill 3
            PlayerPrefs.SetInt("Keyboard2_Skill4", (int)Key.KeyboardNUM5);                 // "numeric 5" for skill 4
            PlayerPrefs.SetInt("Keyboard2_Interaction", (int)Key.KeyboardNUM1);            // "numeric 1" for interaction
            PlayerPrefs.SetInt("Keyboard2_ChangeTorch", (int)Key.KeyboardNUM1);            // "numeric 1" for Changing torch (interaction and changing troch could not be called together)
            PlayerPrefs.SetInt("Keyboard2_Submit", (int)Key.KeyboardNUM0);                 // "numeric 0" for submit (sword attack and submit could not be called together)
            PlayerPrefs.SetInt("Keyboard2_Pause", (int)Key.KeyboardRightShift);            // "right shift" for pause
            PlayerPrefs.SetInt("Keyboard2_CameraRight", (int)Key.KeyboardNUMEnter);        // "numeric enter" for camera right
            PlayerPrefs.SetInt("Keyboard2_CameraLeft", (int)Key.KeyboardRightCtrl);        // "right ctrl" for camera left

            // Gamepad 1
            PlayerPrefs.SetInt("Gamepad1_Up", (int)Key.GamepadLeftJoystickUp);                      // "left joystick up" for up
            PlayerPrefs.SetInt("Gamepad1_Down", (int)Key.GamepadLeftJoystickDown);                  // "left joystick down" for down
            PlayerPrefs.SetInt("Gamepad1_Left", (int)Key.GamepadLeftJoystickLeft);                  // "left joystick left" for left
            PlayerPrefs.SetInt("Gamepad1_Right", (int)Key.GamepadLeftJoystickRight);                // "left joystick right" for right
            PlayerPrefs.SetInt("Gamepad1_Attack", (int)Key.GamepadR1);                              // "R1" for sword attack
            PlayerPrefs.SetInt("Gamepad1_Skill1", (int)Key.GamepadY);                               // "Y" for skill 1
            PlayerPrefs.SetInt("Gamepad1_Skill2", (int)Key.GamepadX);                               // "X" for skill 2
            PlayerPrefs.SetInt("Gamepad1_Skill3", (int)Key.GamepadB);                               // "B" for skill 3
            PlayerPrefs.SetInt("Gamepad1_Skill4", (int)Key.GamepadA);                               // "A" for skill 4
            PlayerPrefs.SetInt("Gamepad1_Interaction", (int)Key.GamepadL1);                         // "L1" for interaction
            PlayerPrefs.SetInt("Gamepad1_ChangeTorch", (int)Key.GamepadL1);                         // "L1" for Changing torch (interaction and changing troch could not be called together)
            PlayerPrefs.SetInt("Gamepad1_Submit", (int)Key.GamepadR1);                              // "R1" for submit (sword attack and submit could not be called together)
            PlayerPrefs.SetInt("Gamepad1_Pause", (int)Key.GamepadStart);                            // "start" for pause
            PlayerPrefs.SetInt("Gamepad1_CameraRight", (int)Key.GamepadRightJoystickRight);         // "right joystick right" for camera right
            PlayerPrefs.SetInt("Gamepad1_CameraLeft", (int)Key.GamepadLeftJoystickRight);           // "right joystick left" for camera left

            // Gamepad 2
            PlayerPrefs.SetInt("Gamepad2_Up", (int)Key.GamepadLeftJoystickUp);                      // "left joystick up" for up
            PlayerPrefs.SetInt("Gamepad2_Down", (int)Key.GamepadLeftJoystickDown);                  // "left joystick down" for down
            PlayerPrefs.SetInt("Gamepad2_Left", (int)Key.GamepadLeftJoystickLeft);                  // "left joystick left" for left
            PlayerPrefs.SetInt("Gamepad2_Right", (int)Key.GamepadLeftJoystickRight);                // "left joystick right" for right
            PlayerPrefs.SetInt("Gamepad2_Attack", (int)Key.GamepadR1);                              // "R1" for sword attack
            PlayerPrefs.SetInt("Gamepad2_Skill1", (int)Key.GamepadY);                               // "Y" for skill 1
            PlayerPrefs.SetInt("Gamepad2_Skill2", (int)Key.GamepadX);                               // "X" for skill 2
            PlayerPrefs.SetInt("Gamepad2_Skill3", (int)Key.GamepadB);                               // "B" for skill 3
            PlayerPrefs.SetInt("Gamepad2_Skill4", (int)Key.GamepadA);                               // "A" for skill 4
            PlayerPrefs.SetInt("Gamepad2_Interaction", (int)Key.GamepadL1);                         // "L1" for interaction
            PlayerPrefs.SetInt("Gamepad2_ChangeTorch", (int)Key.GamepadL1);                         // "L1" for Changing torch (interaction and changing troch could not be called together)
            PlayerPrefs.SetInt("Gamepad2_Submit", (int)Key.GamepadR1);                              // "R1" for submit (sword attack and submit could not be called together)
            PlayerPrefs.SetInt("Gamepad2_Pause", (int)Key.GamepadStart);                            // "start" for pause
            PlayerPrefs.SetInt("Gamepad2_CameraRight", (int)Key.GamepadRightJoystickRight);         // "right joystick right" for camera right
            PlayerPrefs.SetInt("Gamepad2_CameraLeft", (int)Key.GamepadLeftJoystickRight);           // "right joystick left" for camera left

            // Setting up the Keyboard1 Model
            GeneralData.Keyboard1ProfileModel = new ProfileModel(ProfilsID.Keyboard1, Device.Keyboard, (Key)PlayerPrefs.GetInt("Keyboard1_Up"),
                                                                 (Key)PlayerPrefs.GetInt("Keyboard1_Down"), (Key)PlayerPrefs.GetInt("Keyboard1_Left"), (Key)PlayerPrefs.GetInt("Keyboard1_Right"),
                                                                 (Key)PlayerPrefs.GetInt("Keyboard1_Attack"), (Key)PlayerPrefs.GetInt("Keyboard1_Skill1"), (Key)PlayerPrefs.GetInt("Keyboard1_Skill2"),
                                                                 (Key)PlayerPrefs.GetInt("Keyboard1_Skill3"), (Key)PlayerPrefs.GetInt("Keyboard1_Skill4"), (Key)PlayerPrefs.GetInt("Keyboard1_Interaction"),
                                                                 (Key)PlayerPrefs.GetInt("Keyboard1_ChangeTorch"), (Key)PlayerPrefs.GetInt("Keyboard1_Submit"), (Key)PlayerPrefs.GetInt("Keyboard1_Pause"),
                                                                 (Key)PlayerPrefs.GetInt("Keyboard1_CameraRight"), (Key)PlayerPrefs.GetInt("Keyboard1_CameraLeft"));

            // Setting up the Keyboard2 Model
            GeneralData.Keyboard2ProfileModel = new ProfileModel(ProfilsID.Keyboard2, Device.Keyboard, (Key)PlayerPrefs.GetInt("Keyboard2_Up"),
                                                                 (Key)PlayerPrefs.GetInt("Keyboard2_Down"), (Key)PlayerPrefs.GetInt("Keyboard2_Left"), (Key)PlayerPrefs.GetInt("Keyboard2_Right"),
                                                                 (Key)PlayerPrefs.GetInt("Keyboard2_Attack"), (Key)PlayerPrefs.GetInt("Keyboard2_Skill1"), (Key)PlayerPrefs.GetInt("Keyboard2_Skill2"),
                                                                 (Key)PlayerPrefs.GetInt("Keyboard2_Skill3"), (Key)PlayerPrefs.GetInt("Keyboard2_Skill4"), (Key)PlayerPrefs.GetInt("Keyboard2_Interaction"),
                                                                 (Key)PlayerPrefs.GetInt("Keyboard2_ChangeTorch"), (Key)PlayerPrefs.GetInt("Keyboard2_Submit"), (Key)PlayerPrefs.GetInt("Keyboard2_Pause"),
                                                                 (Key)PlayerPrefs.GetInt("Keyboard2_CameraRight"), (Key)PlayerPrefs.GetInt("Keyboard2_CameraLeft"));

            // Setting up the Controller1 Model
            GeneralData.controller1ProfileModel = new ProfileModel(ProfilsID.XBoxGamepad, Device.XBoxGamepad, (Key)PlayerPrefs.GetInt("Gamepad1_Up"),
                                                                   (Key)PlayerPrefs.GetInt("Gamepad1_Down"), (Key)PlayerPrefs.GetInt("Gamepad1_Left"), (Key)PlayerPrefs.GetInt("Gamepad1_Right"),
                                                                   (Key)PlayerPrefs.GetInt("Gamepad1_Attack"), (Key)PlayerPrefs.GetInt("Gamepad1_Skill1"), (Key)PlayerPrefs.GetInt("Gamepad1_Skill2"),
                                                                   (Key)PlayerPrefs.GetInt("Gamepad1_Skill3"), (Key)PlayerPrefs.GetInt("Gamepad1_Skill4"), (Key)PlayerPrefs.GetInt("Gamepad1_Interaction"),
                                                                   (Key)PlayerPrefs.GetInt("Gamepad1_ChangeTorch"), (Key)PlayerPrefs.GetInt("Gamepad1_Submit"), (Key)PlayerPrefs.GetInt("Gamepad1_Pause"),
                                                                   (Key)PlayerPrefs.GetInt("Gamepad1_CameraRight"), (Key)PlayerPrefs.GetInt("Gamepad1_CameraLeft"));

            // Setting up the Controller2 Model
            GeneralData.controller2ProfileModel = new ProfileModel(ProfilsID.XBoxGamepad, Device.XBoxGamepad, (Key)PlayerPrefs.GetInt("Gamepad2_Up"),
                                                                   (Key)PlayerPrefs.GetInt("Gamepad2_Down"), (Key)PlayerPrefs.GetInt("Gamepad2_Left"), (Key)PlayerPrefs.GetInt("Gamepad2_Right"),
                                                                   (Key)PlayerPrefs.GetInt("Gamepad2_Attack"), (Key)PlayerPrefs.GetInt("Gamepad2_Skill1"), (Key)PlayerPrefs.GetInt("Gamepad2_Skill2"),
                                                                   (Key)PlayerPrefs.GetInt("Gamepad2_Skill3"), (Key)PlayerPrefs.GetInt("Gamepad2_Skill4"), (Key)PlayerPrefs.GetInt("Gamepad2_Interaction"),
                                                                   (Key)PlayerPrefs.GetInt("Gamepad2_ChangeTorch"), (Key)PlayerPrefs.GetInt("Gamepad2_Submit"), (Key)PlayerPrefs.GetInt("Gamepad2_Pause"),
                                                                   (Key)PlayerPrefs.GetInt("Gamepad2_CameraRight"), (Key)PlayerPrefs.GetInt("Gamepad2_CameraLeft"));

            // Set music default value
            if (!PlayerPrefs.HasKey("MusicVolume"))
            {
                PlayerPrefs.SetFloat("MusicVolume", musicSlider.GetComponent <Slider>().maxValue / 2);
            }
            musicSlider.GetComponent <Slider>().value = PlayerPrefs.GetFloat("MusicVolume");
            Camera.GetComponent <ConfigureMusicVolume>().UpdateMusicVolume();

            if (!PlayerPrefs.HasKey("SFXVolume"))
            {
                PlayerPrefs.SetFloat("SFXVolume", sfxSlider.GetComponent <Slider>().maxValue / 3);
            }
            sfxSlider.GetComponent <Slider>().value = PlayerPrefs.GetFloat("SFXVolume");
            Camera.GetComponent <ConfigureMusicVolume>().UpdateSFXVolume();


            // Set the default input system for the player 1
            if (!PlayerPrefs.HasKey("Input1"))
            {
                PlayerPrefs.SetInt("Input1", -1);
            }
            GeneralData.inputPlayer1 = ProfilsID.Keyboard1;
            Profile.Models[1]        = GeneralData.Keyboard1ProfileModel;
            Keyboard1Line.gameObject.SetActive(true);
            Controller1Line.gameObject.SetActive(false);

            // Set the default input system for the player 2
            if (!PlayerPrefs.HasKey("Input2"))
            {
                PlayerPrefs.SetInt("Input2", -1);
            }
            GeneralData.inputPlayer2 = ProfilsID.Keyboard2;
            Profile.Models[2]        = GeneralData.Keyboard2ProfileModel;
            Keyboard2Line.gameObject.SetActive(true);
            Controller2Line.gameObject.SetActive(false);
        }
    }