// Use this for initialization void Start() { controllers = Input.GetJoystickNames(); controllerCount = new List <int>(); for (int i = 0; i < controllers.Length; i++) { if (controllers[i] != "") { controllerCount.Add(i); } } if (PlayerPrefs.GetInt("Keyboard") == 0) { QWERTYLine.SetActive(true); AZERTYLine.SetActive(false); } else if (PlayerPrefs.GetInt("Keyboard") == 1) { QWERTYLine.SetActive(false); AZERTYLine.SetActive(true); } // check slider values musicSlider.GetComponent <Slider> ().value = PlayerPrefs.GetFloat("MusicVolume"); sfxSlider.GetComponent <Slider> ().value = PlayerPrefs.GetFloat("SFXVolume"); // check tool tip value if (PlayerPrefs.GetInt("ToolTips") == 0) { toolTipsText.GetComponent <Text>().text = "off"; } else { toolTipsText.GetComponent <Text>().text = "on"; } // Set the default input system for the player 1 if (PlayerPrefs.GetInt("Input1") >= 0 && controllerCount.Contains(PlayerPrefs.GetInt("Input1"))) { GeneralData.inputPlayer1 = ProfilsID.XBoxGamepad; Profile.Models[1] = GeneralData.controller1ProfileModel; Keyboard1Line.gameObject.SetActive(false); Controller1Line.gameObject.SetActive(true); } else if (PlayerPrefs.GetInt("Input1") == -1 || controllerCount.Contains(PlayerPrefs.GetInt("Input1"))) { GeneralData.inputPlayer1 = ProfilsID.Keyboard1; Profile.Models[1] = GeneralData.Keyboard1ProfileModel; Keyboard1Line.gameObject.SetActive(true); Controller1Line.gameObject.SetActive(false); } // Set the default input system for the player 2 if (PlayerPrefs.GetInt("Input2") >= 0 && controllerCount.Contains(PlayerPrefs.GetInt("Input2"))) { GeneralData.inputPlayer2 = ProfilsID.XBoxGamepad; Profile.Models[2] = GeneralData.controller2ProfileModel; Keyboard2Line.gameObject.SetActive(false); Controller2Line.gameObject.SetActive(true); } else if (PlayerPrefs.GetInt("Input2") == -1 || controllerCount.Contains(PlayerPrefs.GetInt("Input2"))) { GeneralData.inputPlayer2 = ProfilsID.Keyboard2; Profile.Models[2] = GeneralData.Keyboard2ProfileModel; Keyboard2Line.gameObject.SetActive(true); Controller2Line.gameObject.SetActive(false); } ChangeKeys.InitKeys(new GameObject[] { forwardKey, backwardsKey, leftKey, rightKey, swordAttackKey, skill1Key, skill2Key, skill3Key, skill4Key, pauseKey, interactKey, changeTorchKey, submitKey, cameraRightKey, cameraLeftKey }); }
// Initialize input keys public void initKeys() { // If not already initialized then if (!PlayerPrefs.HasKey("Keyboard")) { // Set QWERTY as keyboard system PlayerPrefs.SetInt("Keyboard", 0); QWERTYLine.SetActive(true); AZERTYLine.SetActive(false); // Keyboard 1 PlayerPrefs.SetInt("Keyboard1_Up", (int)Key.KeyboardW); // "W" for up PlayerPrefs.SetInt("Keyboard1_Down", (int)Key.KeyboardS); // "S" for down PlayerPrefs.SetInt("Keyboard1_Left", (int)Key.KeyboardA); // "A" for left PlayerPrefs.SetInt("Keyboard1_Right", (int)Key.KeyboardD); // "D" for right PlayerPrefs.SetInt("Keyboard1_Attack", (int)Key.KeyboardSpace); // "space" for sword attack PlayerPrefs.SetInt("Keyboard1_Skill1", (int)Key.KeyboardG); // "G" for skill 1 PlayerPrefs.SetInt("Keyboard1_Skill2", (int)Key.KeyboardH); // "H" for skill 2 PlayerPrefs.SetInt("Keyboard1_Skill3", (int)Key.KeyboardJ); // "J" for skill 3 PlayerPrefs.SetInt("Keyboard1_Skill4", (int)Key.KeyboardK); // "K" for skill 4 PlayerPrefs.SetInt("Keyboard1_Interaction", (int)Key.KeyboardE); // "E" for interaction PlayerPrefs.SetInt("Keyboard1_ChangeTorch", (int)Key.KeyboardE); // "E" for Changing torch (interaction and changing troch could not be called together) PlayerPrefs.SetInt("Keyboard1_Submit", (int)Key.KeyboardSpace); // "space" for submit (sword attack and submit could not be called together) PlayerPrefs.SetInt("Keyboard1_Pause", (int)Key.KeyboardESC); // "ESC" for pause PlayerPrefs.SetInt("Keyboard1_CameraRight", (int)Key.KeyboardL); // "L" for camera right PlayerPrefs.SetInt("Keyboard1_CameraLeft", (int)Key.KeyboardLeftShift); // "left Shift" for camera left // Keyboard 2 PlayerPrefs.SetInt("Keyboard2_Up", (int)Key.KeyboardUp); // "up arrow" for up PlayerPrefs.SetInt("Keyboard2_Down", (int)Key.KeyboardDown); // "down arrow" for down PlayerPrefs.SetInt("Keyboard2_Left", (int)Key.KeyboardLeft); // "left arrow" for left PlayerPrefs.SetInt("Keyboard2_Right", (int)Key.KeyboardRight); // "right arrow" for right PlayerPrefs.SetInt("Keyboard2_Attack", (int)Key.KeyboardNUM0); // "numeric 0" for sword attack PlayerPrefs.SetInt("Keyboard2_Skill1", (int)Key.KeyboardNUM8); // "numeric 8" for skill 1 PlayerPrefs.SetInt("Keyboard2_Skill2", (int)Key.KeyboardNUM4); // "numeric 4" for skill 2 PlayerPrefs.SetInt("Keyboard2_Skill3", (int)Key.KeyboardNUM6); // "numeric 6" for skill 3 PlayerPrefs.SetInt("Keyboard2_Skill4", (int)Key.KeyboardNUM5); // "numeric 5" for skill 4 PlayerPrefs.SetInt("Keyboard2_Interaction", (int)Key.KeyboardNUM1); // "numeric 1" for interaction PlayerPrefs.SetInt("Keyboard2_ChangeTorch", (int)Key.KeyboardNUM1); // "numeric 1" for Changing torch (interaction and changing troch could not be called together) PlayerPrefs.SetInt("Keyboard2_Submit", (int)Key.KeyboardNUM0); // "numeric 0" for submit (sword attack and submit could not be called together) PlayerPrefs.SetInt("Keyboard2_Pause", (int)Key.KeyboardRightShift); // "right shift" for pause PlayerPrefs.SetInt("Keyboard2_CameraRight", (int)Key.KeyboardNUMEnter); // "numeric enter" for camera right PlayerPrefs.SetInt("Keyboard2_CameraLeft", (int)Key.KeyboardRightCtrl); // "right ctrl" for camera left // Gamepad 1 PlayerPrefs.SetInt("Gamepad1_Up", (int)Key.GamepadLeftJoystickUp); // "left joystick up" for up PlayerPrefs.SetInt("Gamepad1_Down", (int)Key.GamepadLeftJoystickDown); // "left joystick down" for down PlayerPrefs.SetInt("Gamepad1_Left", (int)Key.GamepadLeftJoystickLeft); // "left joystick left" for left PlayerPrefs.SetInt("Gamepad1_Right", (int)Key.GamepadLeftJoystickRight); // "left joystick right" for right PlayerPrefs.SetInt("Gamepad1_Attack", (int)Key.GamepadR1); // "R1" for sword attack PlayerPrefs.SetInt("Gamepad1_Skill1", (int)Key.GamepadY); // "Y" for skill 1 PlayerPrefs.SetInt("Gamepad1_Skill2", (int)Key.GamepadX); // "X" for skill 2 PlayerPrefs.SetInt("Gamepad1_Skill3", (int)Key.GamepadB); // "B" for skill 3 PlayerPrefs.SetInt("Gamepad1_Skill4", (int)Key.GamepadA); // "A" for skill 4 PlayerPrefs.SetInt("Gamepad1_Interaction", (int)Key.GamepadL1); // "L1" for interaction PlayerPrefs.SetInt("Gamepad1_ChangeTorch", (int)Key.GamepadL1); // "L1" for Changing torch (interaction and changing troch could not be called together) PlayerPrefs.SetInt("Gamepad1_Submit", (int)Key.GamepadR1); // "R1" for submit (sword attack and submit could not be called together) PlayerPrefs.SetInt("Gamepad1_Pause", (int)Key.GamepadStart); // "start" for pause PlayerPrefs.SetInt("Gamepad1_CameraRight", (int)Key.GamepadRightJoystickRight); // "right joystick right" for camera right PlayerPrefs.SetInt("Gamepad1_CameraLeft", (int)Key.GamepadLeftJoystickRight); // "right joystick left" for camera left // Gamepad 2 PlayerPrefs.SetInt("Gamepad2_Up", (int)Key.GamepadLeftJoystickUp); // "left joystick up" for up PlayerPrefs.SetInt("Gamepad2_Down", (int)Key.GamepadLeftJoystickDown); // "left joystick down" for down PlayerPrefs.SetInt("Gamepad2_Left", (int)Key.GamepadLeftJoystickLeft); // "left joystick left" for left PlayerPrefs.SetInt("Gamepad2_Right", (int)Key.GamepadLeftJoystickRight); // "left joystick right" for right PlayerPrefs.SetInt("Gamepad2_Attack", (int)Key.GamepadR1); // "R1" for sword attack PlayerPrefs.SetInt("Gamepad2_Skill1", (int)Key.GamepadY); // "Y" for skill 1 PlayerPrefs.SetInt("Gamepad2_Skill2", (int)Key.GamepadX); // "X" for skill 2 PlayerPrefs.SetInt("Gamepad2_Skill3", (int)Key.GamepadB); // "B" for skill 3 PlayerPrefs.SetInt("Gamepad2_Skill4", (int)Key.GamepadA); // "A" for skill 4 PlayerPrefs.SetInt("Gamepad2_Interaction", (int)Key.GamepadL1); // "L1" for interaction PlayerPrefs.SetInt("Gamepad2_ChangeTorch", (int)Key.GamepadL1); // "L1" for Changing torch (interaction and changing troch could not be called together) PlayerPrefs.SetInt("Gamepad2_Submit", (int)Key.GamepadR1); // "R1" for submit (sword attack and submit could not be called together) PlayerPrefs.SetInt("Gamepad2_Pause", (int)Key.GamepadStart); // "start" for pause PlayerPrefs.SetInt("Gamepad2_CameraRight", (int)Key.GamepadRightJoystickRight); // "right joystick right" for camera right PlayerPrefs.SetInt("Gamepad2_CameraLeft", (int)Key.GamepadLeftJoystickRight); // "right joystick left" for camera left // Setting up the Keyboard1 Model GeneralData.Keyboard1ProfileModel = new ProfileModel(ProfilsID.Keyboard1, Device.Keyboard, (Key)PlayerPrefs.GetInt("Keyboard1_Up"), (Key)PlayerPrefs.GetInt("Keyboard1_Down"), (Key)PlayerPrefs.GetInt("Keyboard1_Left"), (Key)PlayerPrefs.GetInt("Keyboard1_Right"), (Key)PlayerPrefs.GetInt("Keyboard1_Attack"), (Key)PlayerPrefs.GetInt("Keyboard1_Skill1"), (Key)PlayerPrefs.GetInt("Keyboard1_Skill2"), (Key)PlayerPrefs.GetInt("Keyboard1_Skill3"), (Key)PlayerPrefs.GetInt("Keyboard1_Skill4"), (Key)PlayerPrefs.GetInt("Keyboard1_Interaction"), (Key)PlayerPrefs.GetInt("Keyboard1_ChangeTorch"), (Key)PlayerPrefs.GetInt("Keyboard1_Submit"), (Key)PlayerPrefs.GetInt("Keyboard1_Pause"), (Key)PlayerPrefs.GetInt("Keyboard1_CameraRight"), (Key)PlayerPrefs.GetInt("Keyboard1_CameraLeft")); // Setting up the Keyboard2 Model GeneralData.Keyboard2ProfileModel = new ProfileModel(ProfilsID.Keyboard2, Device.Keyboard, (Key)PlayerPrefs.GetInt("Keyboard2_Up"), (Key)PlayerPrefs.GetInt("Keyboard2_Down"), (Key)PlayerPrefs.GetInt("Keyboard2_Left"), (Key)PlayerPrefs.GetInt("Keyboard2_Right"), (Key)PlayerPrefs.GetInt("Keyboard2_Attack"), (Key)PlayerPrefs.GetInt("Keyboard2_Skill1"), (Key)PlayerPrefs.GetInt("Keyboard2_Skill2"), (Key)PlayerPrefs.GetInt("Keyboard2_Skill3"), (Key)PlayerPrefs.GetInt("Keyboard2_Skill4"), (Key)PlayerPrefs.GetInt("Keyboard2_Interaction"), (Key)PlayerPrefs.GetInt("Keyboard2_ChangeTorch"), (Key)PlayerPrefs.GetInt("Keyboard2_Submit"), (Key)PlayerPrefs.GetInt("Keyboard2_Pause"), (Key)PlayerPrefs.GetInt("Keyboard2_CameraRight"), (Key)PlayerPrefs.GetInt("Keyboard2_CameraLeft")); // Setting up the Controller1 Model GeneralData.controller1ProfileModel = new ProfileModel(ProfilsID.XBoxGamepad, Device.XBoxGamepad, (Key)PlayerPrefs.GetInt("Gamepad1_Up"), (Key)PlayerPrefs.GetInt("Gamepad1_Down"), (Key)PlayerPrefs.GetInt("Gamepad1_Left"), (Key)PlayerPrefs.GetInt("Gamepad1_Right"), (Key)PlayerPrefs.GetInt("Gamepad1_Attack"), (Key)PlayerPrefs.GetInt("Gamepad1_Skill1"), (Key)PlayerPrefs.GetInt("Gamepad1_Skill2"), (Key)PlayerPrefs.GetInt("Gamepad1_Skill3"), (Key)PlayerPrefs.GetInt("Gamepad1_Skill4"), (Key)PlayerPrefs.GetInt("Gamepad1_Interaction"), (Key)PlayerPrefs.GetInt("Gamepad1_ChangeTorch"), (Key)PlayerPrefs.GetInt("Gamepad1_Submit"), (Key)PlayerPrefs.GetInt("Gamepad1_Pause"), (Key)PlayerPrefs.GetInt("Gamepad1_CameraRight"), (Key)PlayerPrefs.GetInt("Gamepad1_CameraLeft")); // Setting up the Controller2 Model GeneralData.controller2ProfileModel = new ProfileModel(ProfilsID.XBoxGamepad, Device.XBoxGamepad, (Key)PlayerPrefs.GetInt("Gamepad2_Up"), (Key)PlayerPrefs.GetInt("Gamepad2_Down"), (Key)PlayerPrefs.GetInt("Gamepad2_Left"), (Key)PlayerPrefs.GetInt("Gamepad2_Right"), (Key)PlayerPrefs.GetInt("Gamepad2_Attack"), (Key)PlayerPrefs.GetInt("Gamepad2_Skill1"), (Key)PlayerPrefs.GetInt("Gamepad2_Skill2"), (Key)PlayerPrefs.GetInt("Gamepad2_Skill3"), (Key)PlayerPrefs.GetInt("Gamepad2_Skill4"), (Key)PlayerPrefs.GetInt("Gamepad2_Interaction"), (Key)PlayerPrefs.GetInt("Gamepad2_ChangeTorch"), (Key)PlayerPrefs.GetInt("Gamepad2_Submit"), (Key)PlayerPrefs.GetInt("Gamepad2_Pause"), (Key)PlayerPrefs.GetInt("Gamepad2_CameraRight"), (Key)PlayerPrefs.GetInt("Gamepad2_CameraLeft")); // Set music default value if (!PlayerPrefs.HasKey("MusicVolume")) { PlayerPrefs.SetFloat("MusicVolume", musicSlider.GetComponent <Slider>().maxValue / 2); } musicSlider.GetComponent <Slider>().value = PlayerPrefs.GetFloat("MusicVolume"); Camera.GetComponent <ConfigureMusicVolume>().UpdateMusicVolume(); if (!PlayerPrefs.HasKey("SFXVolume")) { PlayerPrefs.SetFloat("SFXVolume", sfxSlider.GetComponent <Slider>().maxValue / 3); } sfxSlider.GetComponent <Slider>().value = PlayerPrefs.GetFloat("SFXVolume"); Camera.GetComponent <ConfigureMusicVolume>().UpdateSFXVolume(); // Set the default input system for the player 1 if (!PlayerPrefs.HasKey("Input1")) { PlayerPrefs.SetInt("Input1", -1); } GeneralData.inputPlayer1 = ProfilsID.Keyboard1; Profile.Models[1] = GeneralData.Keyboard1ProfileModel; Keyboard1Line.gameObject.SetActive(true); Controller1Line.gameObject.SetActive(false); // Set the default input system for the player 2 if (!PlayerPrefs.HasKey("Input2")) { PlayerPrefs.SetInt("Input2", -1); } GeneralData.inputPlayer2 = ProfilsID.Keyboard2; Profile.Models[2] = GeneralData.Keyboard2ProfileModel; Keyboard2Line.gameObject.SetActive(true); Controller2Line.gameObject.SetActive(false); } }