public void inputScreenMove(Vector2 delta, Vector2 totalDelta, AYInput ayInput) { }
public void inputWorldMove(Vector2 delta, Vector2 totalDelta, AYInput ayInput) { //Debug.Log("!!!!!!!!!!!!!" + this.transform.position+" $$ "+delta); //this.transform.position = this.transform.position+new Vector3( delta.x,0,delta.y); }
public void inputWorldMove(Vector2 delta, Vector2 totalDelta, AYInput ayInput) { }
public void inputScreenMove(Vector2 delta, Vector2 totalDelta, AYInput ayInput) { delta = delta / 200; this.transform.position = this.transform.position + new Vector3(delta.x, 0, delta.y); }