Example #1
0
        // return the height of this gui area
        public static void OnGUI(int win_id, AXNodeGraphEditorWindow editor, AXParametricObject po)
        {
            Event e = Event.current;

            AXModel model = editor.model;


            AXParameter p;

            string buttonLabel;
            Rect   buttonRect;

            Color inactiveColor = new Color(.7f, .7f, .7f);


            Color oldBackgroundColor = GUI.backgroundColor;



            // START LAYOUT OF INNER PALETTE


            // Horizontal layput
            float winMargin  = ArchimatixUtils.indent;
            float innerWidth = po.rect.width - 2 * winMargin;



            int x1 = 10;
            int x2 = 20;

            // vertical layut
            int cur_y   = 25;
            int gap     = ArchimatixUtils.gap;
            int lineHgt = ArchimatixUtils.lineHgt;


//		if (EditorGUIUtility.isProSkin)
//		{
//			GUI.color = po.generator.GUIColorPro;
//			GUI.backgroundColor = Color.Lerp(po.generator.GUIColorPro, Color.white, .5f) ;
//		}
//		else
//		{
//			GUI.color = po.generator.GUIColor;
//			GUI.backgroundColor = Color.Lerp(po.generator.GUIColor, Color.white, .5f) ;
//
//		}



            // DRAW HIGHLIGHT AROUND SELECTED NODE PALETTE
            if (model.isSelected(po))
            {
                float pad     = (EditorGUIUtility.isProSkin) ? 1 : 1;
                Rect  outline = new Rect(0, 0, po.rect.width - pad, po.rect.height - pad);
                Handles.color = Color.white;

                Handles.DrawSolidRectangleWithOutline(outline, new Color(1, 1, 1, 0f), ArchimatixEngine.AXGUIColors ["NodePaletteHighlightRect"]);
                //Handles.DrawSolidRectangleWithOutline(outline, new Color(.1f, .1f, .3f, .05f), new Color(.1f, .1f, .8f, 1f));
            }


            // TITLE

            if (GUI.Button(new Rect(x1, cur_y, innerWidth - lineHgt * 2 - 6, lineHgt * 2), po.Name))
            {
//				po.isEditing = true;
//				for (int i = 0; i < po.parameters.Count; i++) {
//					p = po.parameters [i];
//					p.isEditing = false;
//				}
                po.isMini = false;
            }


            if (ArchimatixEngine.nodeIcons.ContainsKey(po.Type))
            {
                EditorGUI.DrawTextureTransparent(new Rect(x1 + innerWidth - lineHgt * 2 - 4, cur_y, lineHgt * 2, lineHgt * 2), ArchimatixEngine.nodeIcons [po.Type], ScaleMode.ScaleToFit, 1.0F);
            }


            cur_y += lineHgt + 2 * gap;



            // DO THUMBNAIL / DROP_ZONE



            int bottomPadding    = 55;
            int splineCanvasSize = (int)(po.rect.width - 60);

            editor.mostRecentThumbnailRect = new Rect(x1, cur_y + lineHgt, innerWidth, innerWidth);

            Rect lowerRect = new Rect(0, cur_y - 50, po.rect.width, po.rect.width);


            if (po.thumbnailState == ThumbnailState.Open)
            {
                //if (po.Output != null && po.Output.Type == AXParameter.DataType.Spline)
                if (po.is2D())
                {
                    AXParameter output_p = po.generator.getPreferredOutputParameter();
                    if (po.generator.hasOutputsReady())
                    {
                        if (ArchimatixEngine.nodeIcons.ContainsKey("Blank"))
                        {
                            EditorGUI.DrawTextureTransparent(editor.mostRecentThumbnailRect, ArchimatixEngine.nodeIcons ["Blank"], ScaleMode.ScaleToFit, 1.0F);
                        }

                        Color color = po.thumbnailLineColor;

                        if (color.Equals(Color.clear))
                        {
                            color = Color.magenta;
                        }

                        GUIDrawing.DrawPathsFit(output_p, new Vector2(po.rect.width / 2, cur_y + po.rect.width / 2), po.rect.width - 60, ArchimatixEngine.AXGUIColors ["ShapeColor"]);
                    }
                    else if (ArchimatixEngine.nodeIcons.ContainsKey(po.Type.ToString()))
                    {
                        EditorGUI.DrawTextureTransparent(editor.mostRecentThumbnailRect, ArchimatixEngine.nodeIcons [po.Type], ScaleMode.ScaleToFit, 1.0F);
                    }
                }
                else
                {
                    //Debug.Log ("po.renTex.IsCreated()="+po.renTex.IsCreated());

                    //Debug.Log (po.renTex + " :::::::::::::::::::::::--::



                    if (po.generator is PrefabInstancer && po.prefab != null)
                    {
                        Texture2D thumber = AssetPreview.GetAssetPreview(po.prefab);
                        if (e.type == EventType.Repaint)
                        {
                            if (thumber != null)
                            {
                                EditorGUI.DrawTextureTransparent(editor.mostRecentThumbnailRect, thumber, ScaleMode.ScaleToFit, 1.0F);
                            }
                            else
                            {
                                EditorGUI.DrawTextureTransparent(editor.mostRecentThumbnailRect, ArchimatixEngine.nodeIcons [po.Type], ScaleMode.ScaleToFit, 1.0F);
                            }
                        }
                    }
                    else if (((po.Output != null && po.Output.meshes != null && po.Output.meshes.Count > 0) || po.generator is MaterialTool) && (po.renTex != null || po.thumbnail != null))
                    {                   //if ( po.thumbnail != null )
                        //Debug.Log("thumb " + po.renTex);
                        if (e.type == EventType.Repaint)
                        {
                            EditorGUI.DrawTextureTransparent(editor.mostRecentThumbnailRect, po.renTex, ScaleMode.ScaleToFit, 1.0F);


                            // DROP ZONE

                            if (po.generator is Grouper && editor.editorState == AXNodeGraphEditorWindow.EditorState.DraggingNodePalette && editor.mouseIsDownOnPO != po && po != model.currentWorkingGroupPO)
                            {
                                if (editor.mostRecentThumbnailRect.Contains(e.mousePosition))
                                {
                                    EditorGUI.DrawTextureTransparent(editor.mostRecentThumbnailRect, editor.dropZoneOverTex, ScaleMode.ScaleToFit, 1.0F);
                                    editor.OverDropZoneOfPO = po;
                                }
                                else
                                {
                                    EditorGUI.DrawTextureTransparent(editor.mostRecentThumbnailRect, editor.dropZoneTex, ScaleMode.ScaleToFit, 1.0F);
                                }
                            }
                        }
                        //else
                        //	GUI.DrawTexture(editor.mostRecentThumbnailRect, po.thumbnail, ScaleMode.ScaleToFit, false, 1.0F);



                        if (editor.mostRecentThumbnailRect.Contains(e.mousePosition) || editor.draggingThumbnailOfPO == po)
                        {
                            Rect orbitButtonRect = new Rect(x1 + innerWidth - 16 - 3, cur_y + lineHgt + 3, 16, 16);

                            if (e.command || e.control)
                            {
                                EditorGUI.DrawTextureTransparent(orbitButtonRect, editor.dollyIconTex);
                            }
                            else
                            {
                                EditorGUI.DrawTextureTransparent(orbitButtonRect, editor.orbitIconTex);
                            }


                            if (e.type == EventType.MouseDown && orbitButtonRect.Contains(e.mousePosition))
                            {
                                model.selectOnlyPO(po);
                                editor.draggingThumbnailOfPO = po;
                                e.Use();
                            }
                        }
                    }
                    else if (ArchimatixEngine.nodeIcons.ContainsKey(po.Type.ToString()))
                    {
                        EditorGUI.DrawTextureTransparent(editor.mostRecentThumbnailRect, ArchimatixEngine.nodeIcons [po.Type], ScaleMode.ScaleToFit, 1.0F);

                        // DROP ZONE

                        if (po.generator is Grouper && editor.editorState == AXNodeGraphEditorWindow.EditorState.DraggingNodePalette && editor.mouseIsDownOnPO != po && po != model.currentWorkingGroupPO)
                        {
                            if (editor.mostRecentThumbnailRect.Contains(e.mousePosition))
                            {
                                EditorGUI.DrawTextureTransparent(editor.mostRecentThumbnailRect, editor.dropZoneOverTex, ScaleMode.ScaleToFit, 1.0F);
                                editor.OverDropZoneOfPO = po;
                            }
                            else
                            {
                                EditorGUI.DrawTextureTransparent(editor.mostRecentThumbnailRect, editor.dropZoneTex, ScaleMode.ScaleToFit, 1.0F);
                            }
                        }
                    }
                }

                cur_y += lineHgt + bottomPadding + splineCanvasSize + gap;

                po.rect.height = cur_y;
                cur_y         += 4 * gap;
            }
            else
            {
                // no thumbnail
                cur_y         += 2 * lineHgt;
                po.rect.height = cur_y;
            }



            // INLETS
            // INPUT ITEMS
            // Parameter Lines

            //for (int i=0; i<po.parameters.Count; i++) {
            if ((po.inputControls != null && po.inputControls.children != null))
            {
                for (int i = 0; i < po.inputControls.children.Count; i++)
                {
                    p = (AXParameter)po.inputControls.children [i];


                    if (p.PType != AXParameter.ParameterType.Input)
                    {
                        continue;
                    }


                    //if ( p.DependsOn != null && !p.DependsOn.Parent.isOpen && ! p.Name.Contains ("External"))
                    //	continue;


                    //if (parametricObjects_Property != null)
                    if (model.parametricObjects != null)
                    {
                        // these points are world, not rlative to the this GUIWindow
                        p.inputPoint  = new Vector2(po.rect.x, po.rect.y + 100);
                        p.outputPoint = new Vector2(po.rect.x + po.rect.width, po.rect.y + cur_y + lineHgt / 2);
                    }
                }
            }



            // OUTLETS

            if (po.outputsNode != null)
            {
                for (int i = 0; i < po.outputsNode.children.Count; i++)
                {
                    p = (AXParameter)po.outputsNode.children [i];

                    if (p == null)
                    {
                        continue;
                    }

                    //if (p.hasInputSocket || ! p.hasOutputSocket)
                    if (p.PType != AXParameter.ParameterType.Output)
                    {
                        continue;
                    }


                    //if (parametricObjects_Property != null)
                    if (model.parametricObjects != null)
                    {
                        // these points are world, not relative to the this GUIWindow
                        p.inputPoint  = new Vector2(po.rect.x, po.rect.y + cur_y + lineHgt / 2);
                        p.outputPoint = new Vector2(po.rect.x + po.rect.width, po.rect.y + po.rect.width);


                        Rect pRect = new Rect(x1, cur_y, innerWidth, lineHgt);


                        //if (parameters_Property.arraySize > i)
                        if (po.parameters != null && po.parameters.Count > i)
                        {
                            int hgt = 0;

                            if (po.is2D())
                            {
                                hgt   = ParameterSplineGUI.OnGUI_Spline(pRect, editor, p);
                                cur_y = hgt + gap;
                            }
                            else
                            {
                                //hgt = ParameterGUI.OnGUI (pRect, editor, p);
                                //cur_y += hgt + gap;

                                Color dataColor = editor.getDataColor(p.Type);

                                // PERSONAL
                                if (!EditorGUIUtility.isProSkin)
                                {
                                    dataColor = new Color(dataColor.r, dataColor.b, dataColor.g, .3f);
                                }

                                GUI.color = dataColor;

                                buttonLabel = (editor.OutputParameterBeingDragged == p) ? "-" : "";
                                buttonRect  = new Rect(p.Parent.rect.width - pRect.height - 10, p.Parent.rect.width - 10, 2 * ArchimatixEngine.buttonSize, 2 * ArchimatixEngine.buttonSize);

                                // button color
                                if (editor.InputParameterBeingDragged != null)
                                {
                                    if (editor.InputParameterBeingDragged.Type != p.Type)
                                    {
                                        GUI.backgroundColor = inactiveColor;
                                    }
                                    else if (buttonRect.Contains(Event.current.mousePosition))
                                    {
                                        GUI.backgroundColor = Color.white;
                                    }
                                }
                                else if (editor.OutputParameterBeingDragged != null)
                                {
                                    if (editor.OutputParameterBeingDragged == p)
                                    {
                                        GUI.backgroundColor = Color.white;
                                    }
                                    else
                                    {
                                        GUI.backgroundColor = inactiveColor;
                                    }
                                }


                                if (GUI.Button(buttonRect, buttonLabel))
                                {
                                    if (editor.InputParameterBeingDragged != null && editor.InputParameterBeingDragged.Type != p.Type)
                                    {
                                        editor.InputParameterBeingDragged = null;
                                    }
                                    else
                                    {
                                        editor.outputSocketClicked(p);
                                    }
                                }
                            }
                        }
                    }
                }
            }



            // FOOTER //



            // STATS
            if (po.stats_VertCount > 0 || po.generator is MaterialTool)
            {
                string statsText;

                if (po.generator is MaterialTool)
                {
                    statsText = (po.generator as MaterialTool).texelsPerUnit.ToString("F0") + " Texels/Unit";
                }
                else
                {
                    statsText = po.stats_VertCount + " verts";

                    if (po.stats_TriangleCount > 0)
                    {
                        statsText += ", " + po.stats_TriangleCount + " tris";
                    }
                }

                GUIStyle   statlabelStyle        = GUI.skin.GetStyle("Label");
                TextAnchor prevStatTextAlignment = statlabelStyle.alignment;
                statlabelStyle.alignment    = TextAnchor.MiddleLeft;
                EditorGUIUtility.labelWidth = 500;
                GUI.Label(new Rect(10, po.rect.height - x2 + 2, 500, lineHgt), statsText);
                statlabelStyle.alignment = prevStatTextAlignment;
            }



            if (e.type == EventType.MouseDown && lowerRect.Contains(e.mousePosition))
            {
                editor.clearFocus();
                GUI.FocusWindow(po.guiWindowId);
            }

            // WINDOW RESIZE
            buttonRect = new Rect(po.rect.width - 16, po.rect.height - 17, 14, 14);
            if (e.type == EventType.MouseDown && buttonRect.Contains(e.mousePosition))
            {
                Undo.RegisterCompleteObjectUndo(model, "GUI Window Resize");

                editor.editorState             = AXNodeGraphEditorWindow.EditorState.DragResizingNodePalleteWindow;
                editor.DraggingParameticObject = po;
            }
            //GUI.Button ( buttonRect, "∆", GUIStyle.none);
            GUI.Button(buttonRect, editor.resizeCornerTexture, GUIStyle.none);


            if (e.type == EventType.MouseDown && buttonRect.Contains(e.mousePosition))
            {
            }

            //cur_y += lineHgt + gap;

            // Window title bar is the dragable area
            //GUI.DragWindow(headerRect);

            if (editor.draggingThumbnailOfPO == null || editor.draggingThumbnailOfPO != po)
            {
                GUI.DragWindow();
            }
        }
Example #2
0
        public static AXParametricObject pasteParametricObjectFromString(String json_string)
        {
            if (string.IsNullOrEmpty(json_string))
            {
                json_string = EditorGUIUtility.systemCopyBuffer;
            }

            if (string.IsNullOrEmpty(json_string))
            {
                return(null);
            }

            AXModel model = null;

            // 1. First choice is to use a selected model....
            if (ArchimatixEngine.currentModel != null)
            {
                model = ArchimatixEngine.currentModel;
            }

            bool doInstantiation = true;

            if (model == null)
            {
                // ok, are there other models in the scene that the user doesn't realize arene't selected?
                AXModel[] axModels = GameObject.FindObjectsOfType(typeof(AXModel)) as AXModel[];

                if (axModels != null)
                {
                    if (axModels.Length == 1)
                    {
                        // Offer this model as a button,  but also give opportunity to create a new one...
                        int option = EditorUtility.DisplayDialogComplex("Instantiating Library Item", "There is no AX model currently selected", "Cancel", "Add to " + axModels[0], "Create a new Model");


                        switch (option)
                        {
                        // Save Scene
                        case 0:
                            doInstantiation = false;
                            break;

                        // Save and Quit.
                        case 1:
                            model = axModels[0];
                            break;

                        case 2:
                            GameObject axgo = AXEditorUtilities.createNewModel();
                            model           = axgo.GetComponent <AXModel>();
                            doInstantiation = false;
                            break;

                        default:
                            doInstantiation = false;
                            break;
                        }
                    }

                    else if (axModels.Length > 1)
                    {
                        // Throw up a dialog to see if use wants to go select one of the existing models or create a new one.

                        if (EditorUtility.DisplayDialog("Instantiating Library Item", "There is no AX model currently selected", "Select and Existing Model", "Create a new Model"))
                        {
                            return(null);
                        }
                    }
                }
            }


            if (!doInstantiation)
            {
                return(null);
            }



            if (model == null)
            {                   // Well, then, we tried everything....
                GameObject axgo = AXEditorUtilities.createNewModel();
                model = axgo.GetComponent <AXModel>();
            }



            List <AXParametricObject> poList       = new List <AXParametricObject>();
            List <AXRelation>         relationList = new List <AXRelation>();

            AX.SimpleJSON.JSONNode json = null;
            try
            {
                json = AX.SimpleJSON.JSON.Parse(json_string);
            }
            catch
            {
                return(null);
            }
            if (json == null)
            {
                return(null);
            }

            if (json["parametric_objects"] != null)
            {
                foreach (AX.SimpleJSON.JSONNode poNode in json["parametric_objects"].AsArray)
                {
                    poList.Add(JSONSerializersAX.ParametricObjectFromJSON(poNode));
                }
            }

            foreach (AX.SimpleJSON.JSONNode rNode in json["relations"].AsArray)
            {
                relationList.Add(AXRelation.fromJSON(rNode));
            }

            //Debug.Log (rNode);



            // make sure there is a game object ready to instantiate this on



            if (model == null)
            {
                // check if the user really wants to create a new model...

                GameObject axgo = AXEditorUtilities.createNewModel();
                model = axgo.GetComponent <AXModel>();
            }

            Undo.RegisterCompleteObjectUndo(model, "Add Library Object");

            AXParametricObject head_po = poList[0];



            if (model.currentWorkingGroupPO != null && model.currentWorkingGroupPO.Name != head_po.Name)
            {
                head_po.grouperKey = model.currentWorkingGroupPO.Guid;
            }
            else
            {
                head_po.grouperKey = null;
            }



            // ADD AND RIGUP
            // !!! Actually add the library item (as a list of PO's and Relations) to the model
            model.addAndRigUp(poList, relationList);



            head_po.startStowInputs();
            //if (poList[0].is2D() && ArchimatixEngine.workingAxis != (int) Axis.NONE)
            //	poList[0].intValue ("Axis", ArchimatixEngine.workingAxis);


            model.setRenderMode(AXModel.RenderMode.GameObjects);
            model.generate();

            ArchimatixEngine.currentModel = model;
            Selection.activeGameObject    = model.gameObject;


            model.selectOnlyPO(head_po);
            head_po.focusMe = true;


            //AXParametricObject mostRecentPO = model.recentlySelectedPO;
            AXParametricObject mostRecentPO = model.recentlySelectedPO;            //getPOSelectedBefore(head_po);



            //Debug.Log ("model.focusPointInGraphEditor="+model.focusPointInGraphEditor);

            float pos_x = (model.focusPointInGraphEditor.x) + 100;          // + UnityEngine.Random.Range(-100, 300);
            float pos_y = (model.focusPointInGraphEditor.y - 250) + UnityEngine.Random.Range(-10, 0);

            if (mostRecentPO != null)
            {
                //pos_x =  mostRecentPO.rect.x + 200;
                //pos_y =  mostRecentPO.rect.y;
            }

            //Debug.Log (new Rect(pos_x, pos_y, 150, 100));
            head_po.rect = new Rect(pos_x, pos_y, 150, 500);


            //Debug.Log ("OK "+po.Name+".focusMe = " + po.focusMe);
            // make sure it is in view in the editor window....

            //model.startPanningToRect(head_po.rect);


            //model.cleanGraph();
            model.autobuild();
            head_po.generator.adjustWorldMatrices();


            model.selectOnlyPO(head_po);



            // Paste inside grouper?
            if (model.currentWorkingGroupPO != null && model.currentWorkingGroupPO.Name != head_po.Name)
            {
                model.currentWorkingGroupPO.addGroupee(head_po);
            }


            if (model.currentWorkingGroupPO != null && model.currentWorkingGroupPO.Name == head_po.Name)
            {
                model.currentWorkingGroupPO = model.currentWorkingGroupPO.grouper;
            }


            //model.beginPanningToRect(head_po.rect);
            //AXNodeGraphEditorWindow.zoomToRectIfOpen(head_po.rect);

            //Debug.Log(" 1 model.selectedPOs.Count="+model.selectedPOs.Count + " " + model.selectedPOs[0].Name );
            // EDITOR WINDOW
            ArchimatixEngine.repaintGraphEditorIfExistsAndOpen();



            // SCENEVIEW
            if (SceneView.lastActiveSceneView != null)
            {
                //Debug.Log("REPAINT");
                SceneView.lastActiveSceneView.Repaint();
            }

            //Debug.Log("--> ArchimatixEngine.currentModel=" + ArchimatixEngine.currentModel);


            return(head_po);
        }