public void Update() { if (_moviePlayer != null) { _volume = Mathf.Clamp01(_volume); if (_allowAudio) { if (_volume != _moviePlayer.Volume) { _moviePlayer.Volume = _volume; } if (_audioBalance != _moviePlayer.AudioBalance) { _moviePlayer.AudioBalance = _audioBalance; } } if (_loop != _moviePlayer.Loop) { _moviePlayer.Loop = _loop; } _moviePlayer.Update(false); // When the movie finishes playing, send a message so it can be handled if (!_moviePlayer.Loop && _moviePlayer.IsPlaying && _moviePlayer.IsFinishedPlaying) { _moviePlayer.Pause(); this.SendMessage("MovieFinished", this, SendMessageOptions.DontRequireReceiver); } } }
public void Update() { if (_moviePlayer != null) { _moviePlayer.Update(_forceUpdate); } }
public void OnRenderObject() { // We only want to draw once per frame if (Camera.current != Camera.main) { return; } if (_moviePlayer != null) { _moviePlayer.Update(false); } }
private void UpdateExtracting() { _movie.Update(false); if (_movie.DisplayFrame == _targetFrame) { if (_textureIndex < _textures.Length) { Texture2D texture = CopyRenderTexture((RenderTexture)_movie.OutputTexture); texture.Apply(false, false); _contents[_textureIndex] = new GUIContent("Frame " + _targetFrame.ToString(), texture); _textures[_textureIndex++] = texture; } NextFrame(); } }