void Start() { avi = new AVIExport(); #if UNITY_EDITOR || UNITY_STANDALONE fileName = Environment.GetFolderPath(Environment.SpecialFolder.Desktop) + "/" + fileName; #endif }
void OnEnable() { avi = new AVIExport(); string dekstopPath = System.Environment.GetFolderPath(System.Environment.SpecialFolder.Desktop).Replace('\\', '/'); iconAssetPath(); cam = Camera.main; path = dekstopPath + "/" + "Video.avi"; EditorApplication.playModeStateChanged += PlayModeStateChanged; }