private void DoEscapeKey() { bool changed = _currentState != STATE_Main; if (_isShifted) { if (!_isDeletingPlayerPrefs) { _isDeletingPlayerPrefs = true; traceCheats("CAUTION: Do you really wish to delete ALL player prefs?"); return; } PlayerPrefs.DeleteAll(); traceCheats("ALL PLAYER PREFS DELETED"); changed = true; } _isDeletingPlayerPrefs = false; if (!changed) { return; } AUDIO.Play(SFX_UI.Explosion); MenuManager.Instance.UIRoot.GetChild(0).DOShakePosition(0.4f, 30, 30); _currentState = STATE_Main; }
//void STATE_Items() { // if (changedState) { // traceCheats("ITEMS: Add [H]elm, [C]hest, [G]loves, [B]oots, -R-elic, [W]eapon" + _EST_TO_EXIT); // } // ItemData randomItemData = null; // IPromise<NodeResponse> promise = null; // if (Input.GetKeyDown(KeyCode.H)) { // AUDIO.Play(SFX_UI.Click); // randomItemData = DATAMAN.GetRandomItemType(EquipmentType.Helm); // } // if (Input.GetKeyDown(KeyCode.C)) { // AUDIO.Play(SFX_UI.Click); // randomItemData = DATAMAN.GetRandomItemType(EquipmentType.Chest); // } // if (Input.GetKeyDown(KeyCode.G)) { // AUDIO.Play(SFX_UI.Click); // randomItemData = DATAMAN.GetRandomItemType(EquipmentType.Gloves); // } // if (Input.GetKeyDown(KeyCode.B)) { // AUDIO.Play(SFX_UI.Click); // randomItemData = DATAMAN.GetRandomItemType(EquipmentType.Boots); // } // if (Input.GetKeyDown(KeyCode.R)) { // AUDIO.Play(SFX_UI.Invalid); // traceError("Relics not implemented yet!"); // return; // //promise = API.ItemRandomize(EquipmentType.Relic, 1); // //randomItemData = DATAMAN.GetRandomItemType(EquipmentType.Artifact); // } // if (Input.GetKeyDown(KeyCode.W)) { // AUDIO.Play(SFX_UI.Click); // randomItemData = DATAMAN.GetRandomItemType(EquipmentType.Weapon); // } // Item item = null; // if (randomItemData != null) { // item = new Item(randomItemData, GAMEMAN.GetSeed(), GAMEMAN.GetSeed(), GAMEMAN.GetSeed(), GAMEMAN.GetSeed(), Rand.Range(0f, 100f), 20f, 0f); // promise = API.Items.Add(item); // } // if (promise != null) { // promise.Then(res => { // traceCheats("Item added!"); // trace(res.pretty); // DATAMAN.allItemsList.Add(item); // }).Catch(err => { // traceError("Oh no! Item couldn't be added!"); // }); // } //} //void STATE_Heroes() { // if (changedState) { // traceCheats("HEROES: Add [H]ero" + _EST_TO_EXIT); // } // Hero hero = null; // IPromise<NodeResponse> promise = null; // if (Input.GetKeyDown(KeyCode.H)) { // AUDIO.Play(SFX_UI.ShardsChing); // hero = new Hero(DATAMAN.heroDataList.GetRandom(), GAMEMAN.GetSeed()); // promise = API.Heroes.Add(hero); // } // if (promise != null) { // promise.Then(res => { // traceCheats("Hero added!"); // trace(res.pretty); // DATAMAN.allHeroesList.Add(hero); // }).Catch(err => { // traceError("Oh no! Hero couldn't be added!"); // }); // } //} void STATE_LootCrates() { if (changedState) { traceCheats("LOOT-CRATES: Add [L]ootCrate" + _EST_TO_EXIT); } LootCrate lootCrate = null; IPromise <NodeResponse> promise = null; if (Input.GetKeyDown(KeyCode.L)) { AUDIO.Play(SFX_UI.ShardsChing); var lootTable = DATAMAN.lootTableDataList.GetByIdentity("lt_zone_training_1"); lootCrate = new LootCrate(lootTable.Identity, 20f, 20f, DataManager.Instance.crateTypeDataList.GetRandom()); promise = API.LootCrates.Add(lootCrate); } if (promise != null) { promise.Then(res => { traceCheats("LootCrate added!"); trace(res.pretty); DATAMAN.allLootCratesList.Add(lootCrate); }).Catch(err => { traceError("Oh no! LootCrate couldn't be added!"); }); } }
void STATE_Testing() { if (changedState) { traceCheats("TESTING: Always make [U]nidentified Items, [H]ero Remove 1st, Skip to [B]oss Battle"); } IPromise <NodeResponse> promise = null; if (Input.GetKeyDown(KeyCode.U)) { ALWAYS_CREATE_AS_UNIDENTIFIED = !ALWAYS_CREATE_AS_UNIDENTIFIED; trace("ALWAYS_CREATE_AS_UNIDENTIFIED: " + ALWAYS_CREATE_AS_UNIDENTIFIED); AudioManager.Instance.Play(ALWAYS_CREATE_AS_UNIDENTIFIED ? SFX_UI.Coin : SFX_UI.Explosion); } if (Input.GetKeyDown(KeyCode.B)) { foreach (ActiveExploration exploration in DATAMAN.allExplorationsList) { exploration.AccumulatedDamage += exploration.Zone.ZoneHP * 2f; promise = API.Explorations.Update(exploration) .Then(res => { trace("Explorations Updates."); }); } } if (Input.GetKeyDown(KeyCode.H)) { promise = API.Heroes.Remove(DATAMAN.allHeroesList[0]) .Then(res => { DATAMAN.allHeroesList.RemoveAt(0); }); } if (promise != null) { promise.Then(res => { traceCheats("Testing data."); trace(res.pretty); AUDIO.Play(SFX_UI.WooshOut); }) .Catch(err => { traceError("Error running Cheat command: " + err.Message); }); } }
void STATE_WipeData() { if (changedState) { traceCheats("WIPE-DATA: [I]tems, [H]eroes, [C]urrency, , E[x]plorations, [B]oost slots, Hero.explorationAct[Z]one, [A]ll"); } IPromise <NodeResponse> promise = null; string which = "all"; if (Input.GetKeyDown(KeyCode.I)) { which = "Items"; promise = API.Items.RemoveAll(); } if (Input.GetKeyDown(KeyCode.H)) { which = "Heroes"; promise = API.Heroes.RemoveAll(); } if (Input.GetKeyDown(KeyCode.C)) { which = "Currencies"; promise = API.Currency.Reset(); } if (Input.GetKeyDown(KeyCode.X)) { which = "Explorations"; promise = API.Explorations.RemoveAll(); } if (Input.GetKeyDown(KeyCode.B)) { which = "Boost Slots"; promise = API.Users.BoostClearAll(); } if (Input.GetKeyDown(KeyCode.Z)) { which = "Hero's Exploration Zones"; promise = API.Heroes.ResetExplorations(); } if (Input.GetKeyDown(KeyCode.A)) { which = "All (n/a)"; trace("not implemented yet."); } if (promise != null) { promise.Then(res => { traceCheats("Cleared data for: " + which); trace(res.pretty); AUDIO.Play(SFX_UI.Explosion); }) .Catch(err => { traceError("Error running Cheat command: " + err.Message); }); } }
void STATE_Currency() { int COIN_AMOUNT = 1000; int SCROLLS_AMOUNT = 10; int SHARDS_AMOUNT = 10; int RELIC_AMOUNT = 10; int ESSENCE_AMOUNT = 10; int BOOST_AMOUNT = 1; if (changedState) { traceCheats("CURRENCY: Add " + COIN_AMOUNT + " of [G]old, G[e]ms, Scrolls-[I]dentify, Scrolls-[S]ummon, Scrolls-[M]onster, [B]oosts, [A]ll" + _EST_TO_EXIT); } IPromise <NodeResponse> promise = null; if (Input.GetKeyDown(KeyCode.G)) { AUDIO.Play(SFX_UI.Coin); promise = API.Currency.AddCurrency(CurrencyTypes.GOLD, COIN_AMOUNT); } if (Input.GetKeyDown(KeyCode.E)) { AUDIO.Play(SFX_UI.ShardsChing); promise = API.Currency.AddCurrency(CurrencyTypes.GEMS, COIN_AMOUNT); } if (Input.GetKeyDown(KeyCode.I)) { AUDIO.Play(SFX_UI.Identify); promise = API.Currency.AddCurrency(CurrencyTypes.SCROLLS_IDENTIFY, SCROLLS_AMOUNT); } if (Input.GetKeyDown(KeyCode.S)) { AUDIO.Play(SFX_UI.WooshIn); var cost = new CurrencyManager.Cost(); cost.AddOrSet(CurrencyTypes.SCROLLS_IDENTIFY, SCROLLS_AMOUNT); cost.AddOrSet(CurrencyTypes.SCROLLS_SUMMON_COMMON, SCROLLS_AMOUNT); cost.AddOrSet(CurrencyTypes.SCROLLS_SUMMON_RARE, SCROLLS_AMOUNT); cost.AddOrSet(CurrencyTypes.SCROLLS_SUMMON_MONSTER_DARK, SCROLLS_AMOUNT); cost.AddOrSet(CurrencyTypes.SCROLLS_SUMMON_MONSTER_FIRE, SCROLLS_AMOUNT); cost.AddOrSet(CurrencyTypes.SCROLLS_SUMMON_MONSTER_LIGHT, SCROLLS_AMOUNT); cost.AddOrSet(CurrencyTypes.SCROLLS_SUMMON_MONSTER_WATER, SCROLLS_AMOUNT); cost.AddOrSet(CurrencyTypes.SCROLLS_SUMMON_MONSTER_NATURE, SCROLLS_AMOUNT); promise = API.Currency.AddCurrency(cost); } if (Input.GetKeyDown(KeyCode.M)) { AUDIO.Play(SFX_UI.WooshIn); promise = API.Currency.AddCurrency(CurrencyTypes.SCROLLS_SUMMON_MONSTER_DARK, SCROLLS_AMOUNT); } if (Input.GetKeyDown(KeyCode.B)) { AUDIO.Play(SFX_UI.PageFlip); var boostCost = new CurrencyManager.BoostCost(); boostCost.AddOrSet(BoostType.Gold, BOOST_AMOUNT); boostCost.AddOrSet(BoostType.MagicFind, BOOST_AMOUNT); boostCost.AddOrSet(BoostType.Health, BOOST_AMOUNT); boostCost.AddOrSet(BoostType.XP, BOOST_AMOUNT); promise = API.Users.BoostAddCurrency(boostCost); } if (Input.GetKeyDown(KeyCode.A)) { AUDIO.Play(SFX_UI.ShardsChing); var cost = new CurrencyManager.Cost(); cost.AddOrSet(CurrencyTypes.GOLD, COIN_AMOUNT); cost.AddOrSet(CurrencyTypes.GEMS, COIN_AMOUNT); cost.AddOrSet(CurrencyTypes.MAGIC_ORBS, COIN_AMOUNT); cost.AddOrSet(CurrencyTypes.ESSENCE_HIGH, ESSENCE_AMOUNT); cost.AddOrSet(CurrencyTypes.ESSENCE_LOW, ESSENCE_AMOUNT); cost.AddOrSet(CurrencyTypes.ESSENCE_MID, ESSENCE_AMOUNT); cost.AddOrSet(CurrencyTypes.SCROLLS_IDENTIFY, SCROLLS_AMOUNT); cost.AddOrSet(CurrencyTypes.SCROLLS_SUMMON_COMMON, SCROLLS_AMOUNT); cost.AddOrSet(CurrencyTypes.SCROLLS_SUMMON_RARE, SCROLLS_AMOUNT); cost.AddOrSet(CurrencyTypes.SCROLLS_SUMMON_MONSTER_DARK, SCROLLS_AMOUNT); cost.AddOrSet(CurrencyTypes.SCROLLS_SUMMON_MONSTER_FIRE, SCROLLS_AMOUNT); cost.AddOrSet(CurrencyTypes.SCROLLS_SUMMON_MONSTER_LIGHT, SCROLLS_AMOUNT); cost.AddOrSet(CurrencyTypes.SCROLLS_SUMMON_MONSTER_WATER, SCROLLS_AMOUNT); cost.AddOrSet(CurrencyTypes.SCROLLS_SUMMON_MONSTER_NATURE, SCROLLS_AMOUNT); cost.AddOrSet(CurrencyTypes.SHARDS_ITEMS_COMMON, SHARDS_AMOUNT); cost.AddOrSet(CurrencyTypes.SHARDS_ITEMS_MAGIC, SHARDS_AMOUNT); cost.AddOrSet(CurrencyTypes.SHARDS_ITEMS_RARE, SHARDS_AMOUNT); cost.AddOrSet(CurrencyTypes.SHARDS_ITEMS_RARE, SHARDS_AMOUNT); cost.AddOrSet(CurrencyTypes.XP_FRAGMENT, SHARDS_AMOUNT); cost.AddOrSet(CurrencyTypes.XP_FRAGMENT, SHARDS_AMOUNT); cost.AddOrSet(CurrencyTypes.XP_FRAGMENT_PLUS, SHARDS_AMOUNT); cost.AddOrSet(CurrencyTypes.XP_FRAGMENT_PLUS, SHARDS_AMOUNT); cost.AddOrSet(CurrencyTypes.RELICS_BOW, RELIC_AMOUNT); cost.AddOrSet(CurrencyTypes.RELICS_SHIELD, RELIC_AMOUNT); cost.AddOrSet(CurrencyTypes.RELICS_STAFF, RELIC_AMOUNT); cost.AddOrSet(CurrencyTypes.RELICS_SWORD, RELIC_AMOUNT); var boostCost = new CurrencyManager.BoostCost(); boostCost.AddOrSet(BoostType.Gold, BOOST_AMOUNT); boostCost.AddOrSet(BoostType.MagicFind, BOOST_AMOUNT); boostCost.AddOrSet(BoostType.Health, BOOST_AMOUNT); boostCost.AddOrSet(BoostType.XP, BOOST_AMOUNT); promise = API.Users.BoostAddCurrency(boostCost) .Then(res => { traceCheats("Boost Currency set: " + res.pretty); return(API.Currency.AddCurrency(cost)); }); } if (promise != null) { promise.Then(res => { traceCheats("Currency set: " + res.pretty); }); } }