Example #1
0
    private void RecHandler(byte[] buf, ASynServerKcp serverKcp)
    {
        int playerId = BitConverter.ToInt32(buf, 0);

        serverKcp.PlayerId = playerId;
        MsgID        msgId  = (MsgID)BitConverter.ToInt32(buf, 4);
        MemoryStream stream = new MemoryStream(buf, 8, buf.Length - 8);
        IMessage     msg    = null;

        switch (msgId)
        {
        case MsgID.LoginReq:
            msg = LoginReq.Parser.ParseFrom(stream);
            break;

        case MsgID.LoginOutReq:
            msg = LoginOutReq.Parser.ParseFrom(stream);
            break;

        case MsgID.SteerPositionReq:
            //msg = SteerPositionReq.Descriptor.Parser.ParseFrom(stream);
            msg = SteerPositionReq.Parser.ParseFrom(stream);
            break;

        default:
            Log4U.LogDebug("SimulateServerUDP:RecHandler Not handler msgId=", msgId);
            break;
        }
        stream.Dispose();
        Log4U.LogDebug("SimulateServerUDP:RecHandler<<<<<< playerId=", playerId, " msgId=", msgId, " msg=", msg);
        MessageDispatcher.GetInstance().DispatchMessageAsyn(msgId, msg, playerId);
    }
    private void ReceiveAsyn(IAsyncResult arg)
    {
        byte[] rcvBuf = _socket.EndReceive(arg, ref _remoteEP);
        string epKey  = _remoteEP.Address + ":" + _remoteEP.Port;
        //Log4U.LogDebug("ASynKcpUdpServerSocket:ReceiveAsyn Message receive from ", epKey);

        ASynServerKcp aSynKcp;

        if (_aSynKcpDic.ContainsKey(epKey))
        {
            aSynKcp = _aSynKcpDic[epKey];
        }
        else
        {
            aSynKcp = new ASynServerKcp((uint)(_aSynKcpDic.Count + 1), _socket, _remoteEP, _recHandler);
            _aSynKcpDic.Add(epKey, aSynKcp);
        }
        aSynKcp.Input(rcvBuf);
        _socket.BeginReceive(ReceiveAsyn, this);
    }