Example #1
0
    void ActiveSupplyKeyPress()
    {
        if (ActiveSupplyUI.activeSelf == true)
        {
            if (Input.GetKeyDown(KeyCode.Mouse0)) //Left click (or primary click)
            {
                Ray          ray = Camera.main.ScreenPointToRay(Input.mousePosition);
                RaycastHit2D hit = Physics2D.Raycast(ray.origin, ray.direction);

                if (Physics2D.Raycast(ray.origin, ray.direction))
                {
                    if (hit.transform.gameObject.GetComponent <OnCardScript>())
                    {
                        ASbuyButton.SetActive(true);
                        cardSeleceted = int.Parse(hit.transform.gameObject.name);
                        ASNotEnoughResource.gameObject.SetActive(false);
                    }
                    else if (!hit.transform.gameObject.GetComponent <OnCardScript>() && !ASbuyButton)
                    {
                        ASNotEnoughResource.gameObject.SetActive(false);
                        ASbuyButton.SetActive(false);
                    }
                }
            }
        }
    }
Example #2
0
 public void BuyCard()
 {
     if (activePlayer.resourceValue < copyOfCompleteDeckOfCards[cardSeleceted].cardCost)
     {
         ASNotEnoughResource.gameObject.SetActive(true);
         ASNotEnoughResource.text = "Not Enough " + activePlayer.resourceName;
         ASbuyButton.SetActive(false);
     }
     else if (activePlayer.resourceValue >= copyOfCompleteDeckOfCards[cardSeleceted].cardCost)
     {
         copyOfCompleteDeckOfCards[cardSeleceted].cardCount -= 1;
         activePlayer.grave.Add(cardSeleceted);
         activePlayer.resourceValue -= copyOfCompleteDeckOfCards[cardSeleceted].cardCost;
         ActiveSupplyRef.DisplayActiveSupply(activePlayer); //refresh
         activePlayer.activeSupplyResourceUI.GetComponent <Animator>().ResetTrigger("resourceChange");
         activePlayer.activeSupplyResourceUI.transform.GetChild(0).GetComponent <Text>().text = "-" + copyOfCompleteDeckOfCards[cardSeleceted].cardCost.ToString();
         activePlayer.activeSupplyResourceUI.GetComponent <Animator>().SetTrigger("resourceChange");
     }
 }
Example #3
0
 public void ShowActiveSupply()
 {
     cardSeleceted = -1;
     setActiveBool = !setActiveBool;
     ActiveSupplyUI.SetActive(setActiveBool);
     MainUI.SetActive(!setActiveBool);
     if (setActiveBool == true)
     {
         ActiveSupplyRef.DisplayActiveSupply(activePlayer);
         activePlayer.activeSupplyResourceUI.GetComponent <Animator>().ResetTrigger("resourceChange");
         activePlayer.activeSupplyResourceUI.transform.GetChild(0).GetComponent <Text>().text = "";
     }
     if (setActiveBool == false)
     {
         ASbuyButton.SetActive(false);
         resourceNameandvalue.text = activePlayer.resourceName + ": " + activePlayer.resourceValue;
         activePlayer.resourceUI.GetComponent <Animator>().ResetTrigger("resourceChange");
         activePlayer.resourceUI.transform.GetChild(0).GetComponent <Text>().text = "";
     }
 }