Example #1
0
	public new void PacketBytesToClass( byte[] data)
	{
		Type infotype = this.GetType();
		FieldInfo headerinfo = null;

		int index = ParsePacketHeader( data);

		// nLastWorldIdx
		byte[] lastWorldIdx = new byte[ sizeof( Int32)];
		headerinfo = infotype.GetField( "nLastWorldIdx", BINDING_FLAGS_PIG);
		Buffer.BlockCopy( data, index, lastWorldIdx, 0, sizeof( Int32));
		headerinfo.SetValue( this, BitConverter.ToInt32( lastWorldIdx, 0));
		index += sizeof( Int32);

		// nServerNewCnt
		byte[] serverNewCount = new byte[ sizeof( Int32)];
		headerinfo = infotype.GetField( "nServerNewCnt", BINDING_FLAGS_PIG);
		Buffer.BlockCopy( data, index, serverNewCount, 0, sizeof( Int32));
		headerinfo.SetValue( this, BitConverter.ToInt32( serverNewCount, 0));
		index += sizeof( Int32);

		// nServerCnt
		byte[] serverCount = new byte[ sizeof( Int32)];
		headerinfo = infotype.GetField( "nServerCnt", BINDING_FLAGS_PIG);
		Buffer.BlockCopy( data, index, serverCount, 0, sizeof( Int32));
		headerinfo.SetValue( this, BitConverter.ToInt32( serverCount, 0));
		index += sizeof( Int32);

		// iap ip
		byte[] szIAPIP = new byte[AsNetworkDefine.eIPADDRESS + 1];
		headerinfo = infotype.GetField( "szIAPAgentIP", BINDING_FLAGS_PIG);
		Buffer.BlockCopy( data, index, szIAPIP, 0, AsNetworkDefine.eIPADDRESS + 1);
		headerinfo.SetValue( this, System.Text.ASCIIEncoding.ASCII.GetString( szIAPIP));
		index += AsNetworkDefine.eIPADDRESS + 1;

		// iap domain
		byte[] szDomain = new byte[AsNetworkDefine.eDOMAIN + 1];
		headerinfo = infotype.GetField("szIAPDomain", BINDING_FLAGS_PIG);
		Buffer.BlockCopy(data, index, szDomain, 0, AsNetworkDefine.eDOMAIN + 1);
		headerinfo.SetValue(this, System.Text.ASCIIEncoding.ASCII.GetString( szDomain));
		index += AsNetworkDefine.eDOMAIN + 1;

		// iap port
		byte[] szIAPPort = new byte[sizeof( UInt16)];
		headerinfo = infotype.GetField( "nIAPAgentPort", BINDING_FLAGS_PIG);
		Buffer.BlockCopy( data, index, szIAPPort, 0, sizeof( UInt16));
		headerinfo.SetValue( this, BitConverter.ToUInt16( szIAPPort, 0));
		index += sizeof( UInt16);

		AsNetworkDefine.IAPAGENT_SERVER_IP = szIAPAgentIP;
		AsNetworkDefine.IAPAGENT_DOMAIN = szIAPDomain;
		AsNetworkDefine.IAPAGENT_SERVER_PORT = nIAPAgentPort;

		//$yde
		Debug.Log( "AS_LC_SERVERLIST_COUNT::PacketBytesToClass: AsNetworkDefine.IAPAGENT_SERVER_IP = " + AsNetworkDefine.IAPAGENT_SERVER_IP);
		Debug.Log( "AS_LC_SERVERLIST_COUNT::PacketBytesToClass: AsNetworkDefine.IAPAGENT_DOMAIN = " + AsNetworkDefine.IAPAGENT_DOMAIN);
		Debug.Log( "AS_LC_SERVERLIST_COUNT::PacketBytesToClass: AsNetworkDefine.IAPAGENT_SERVER_PORT = " + AsNetworkDefine.IAPAGENT_SERVER_PORT);

		body = new AS_LC_SERVERLIST_BODY[ nServerCnt];
		for( int i = 0; i < nServerCnt; i++)
		{
			body[i] = new AS_LC_SERVERLIST_BODY();

			byte[] tmpData = new byte[AS_LC_SERVERLIST_BODY.size];
			Buffer.BlockCopy( data, index, tmpData, 0, tmpData.Length);
			body[i].ByteArrayToClass( tmpData);
			index += AS_LC_SERVERLIST_BODY.size;
		}
	}
Example #2
0
	public void InsertData( AS_LC_SERVERLIST_BODY data)
	{
		dataList.Add( data);
	}
Example #3
0
	public static void SetServerListBody(AS_LC_SERVERLIST_BODY _body)
	{
		s_SelectedServerData = _body;
	}
Example #4
0
	public static void CancelStandbyDlg()
	{
		if( m_Modifier != null)
			m_Modifier( false);

		s_SelectedServerData = null;
		AsNetworkManager.Instance.InitSocket();
	}
Example #5
0
	public static void ConnectionConfirmed()//$yde
	{
		if( s_ServerListStandbyDlg != null)
			Destroy( s_ServerListStandbyDlg.gameObject);

		AsLoadingIndigator.Instance.ShowIndigator( "");

		if( false == AsUserInfo.Instance.isWemeCertified)
		{
			AS_CG_LOGIN gameLogin = new AS_CG_LOGIN( AsUserInfo.Instance.LoginUserUniqueKey, AsUserInfo.Instance.LoginUserSessionKey, AsNetworkDefine.PROTOCOL_VERSION);//$yde
			byte[] data = gameLogin.ClassToPacketBytes();
			AsNetworkMessageHandler.Instance.Send( data);
		}
		else
		{
			body_CG_WEMELOGIN wemeLogin = new body_CG_WEMELOGIN();
			wemeLogin.nUserUniqKey = AsUserInfo.Instance.LoginUserUniqueKey;
			Debug.Log( "AsUserInfo.Instance.LoginUserUniqueKey : " + AsUserInfo.Instance.LoginUserUniqueKey);
			byte[] src = System.Text.UTF8Encoding.UTF8.GetBytes( AsUserInfo.Instance.WemeAuthToken);
			System.Buffer.BlockCopy( src, 0, wemeLogin.strAccessToken, 0, src.Length);
			Debug.Log( "AsUserInfo.Instance.WemeAuthToken : " + AsUserInfo.Instance.WemeAuthToken);
			wemeLogin.nVersion = AsNetworkDefine.PROTOCOL_VERSION;//$yde
			wemeLogin.bIsGuest = WemeSdkManager.Instance.IsGuest;//2014.05.16
			//wemeLogin.bIsGuest = WemeSdkManager.Instance.IsConfirmGuest;

			byte[] packet = wemeLogin.ClassToPacketBytes();
			AsNetworkMessageHandler.Instance.Send( packet);
		}

		s_SelectedServerData = null;
	}
Example #6
0
//	bool CheckMaintenance()
//	{
//		StringBuilder sb = new StringBuilder();
//		sb.AppendFormat( "{0}{1}&domain={2}&game={3}&version={4}", AsNetworkDefine.WemeGateBaseUrl, market, domain, AsGameDefine.GAME_CODE, AsGameDefine.BUNDLE_VERSION);
//		
//		WWW www = new WWW( sb.ToString());
//		//		yield return www;
//		while( false == www.isDone)	{}
//		
//		if( null != www.error)
//		{
//			Debug.Log( "WemeGateManager ShutDown");
//			AsUtil.ShutDown( string.Empty);
//		}
//		
//		JSONObject topObj = JSONObject.Parse( www.text);
//		www.Dispose();
//		www = null;
//		
//		UInt64 curTime = UInt64.Parse( topObj[ "timestamp"].Str);
//		JSONObject maintenance = topObj.GetObject( "maintenance");
//		if( null == maintenance)
//			return true;
//		
//		string maintenanceBegin = maintenance[ "begin"].Str;
//		string maintenanceEnd = maintenance[ "end"].Str;
//		UInt64 beginTime = UInt64.Parse( maintenanceBegin);
//		UInt64 endTime = UInt64.Parse( maintenanceEnd);
//		
//		if( ( curTime < beginTime) || ( curTime > endTime))
//			return true;
//		
//		return false;
//	}

	public bool ConnectServer()//$yde
	{
//		if( s_SelectedServerData != null)
//			return false;

//		if( false == CheckMaintenance())
//			return false;

		if( false == serverData.bPossibleCreate)
		{
			AsNotify.Instance.MessageBox( AsTableManager.Instance.GetTbl_String(126), AsTableManager.Instance.GetTbl_String(2037), AsNotify.MSG_BOX_TYPE.MBT_OK, AsNotify.MSG_BOX_ICON.MBI_NOTICE);
			return false;
		}

		string ip = System.Text.UTF8Encoding.UTF8.GetString( serverData.szIpaddress);
		AsNetworkManager.Instance.ConnectToServer( ip, serverData.nPort, SOCKET_STATE.SS_GAMESERVER);
		if( true == AsNetworkManager.Instance.IsConnected())
		{
			Debug.Log( "Connect game server...");
			Debug.Log( "AsUserInfo.Instance.isWemeCertified : " + AsUserInfo.Instance.isWemeCertified);

			s_SelectedServerData = serverData;

			body_CG_LOGIN_POSSIBLE possible = new body_CG_LOGIN_POSSIBLE();
			byte[] data = possible.ClassToPacketBytes();
			AsNetworkMessageHandler.Instance.Send( data);

			AsUserInfo.Instance.CurrentServerID = s_SelectedServerData.nWorldIdx;
			AsSocialManager.Instance.ServerName =  AsUtil.GetRealString( System.Text.UTF8Encoding.UTF8.GetString( s_SelectedServerData.szServerName));
			Debug.Log( "body_CG_LOGIN_POSSIBLE is send");

			return true;
		}

		return false;
	}
Example #7
0
	private void FirstConnect( AS_LC_SERVERLIST_BODY serverData)
	{
		string ip = System.Text.UTF8Encoding.UTF8.GetString( serverData.szIpaddress);
		AsNetworkManager.Instance.ConnectToServer( ip, serverData.nPort, SOCKET_STATE.SS_GAMESERVER);
		if( true == AsNetworkManager.Instance.IsConnected())
		{
			Debug.Log( "Connect game server...");
			Debug.Log( "AsUserInfo.Instance.isWemeCertified : " + AsUserInfo.Instance.isWemeCertified);

			body_CG_LOGIN_POSSIBLE possible = new body_CG_LOGIN_POSSIBLE();
			byte[] data = possible.ClassToPacketBytes();
			AsNetworkMessageHandler.Instance.Send( data);

			AsUserInfo.Instance.CurrentServerID = serverData.nWorldIdx;
			AsSocialManager.Instance.ServerName = AsUtil.GetRealString( System.Text.UTF8Encoding.UTF8.GetString( serverData.szServerName));
			Debug.Log("body_CG_LOGIN_POSSIBLE is send");

			if( true == AssetbundleManager.Instance.useAssetbundle)
			{
				AssetbundleManager.Instance.SceneAssetbundleLoadCache( "CharacterSelect");
				AssetbundleManager.Instance.SceneAssetbundleLoadCache( "CharacterCreate");
				AssetbundleManager.Instance.SceneAssetbundleLoadCache( "ChannelSelect");
			}

			isAutoServerSelected = true;
		}
	}