/// <summary> /// Whether the serialization request completed with an error. /// </summary> /// <param name="status">The <see cref="ARWorldMapRequestStatus"/> being extended.</param> /// <returns><c>true</c> if <paramref name="status"/> indicates an error status.</returns> public static bool IsError(this ARWorldMapRequestStatus status) { switch (status) { case ARWorldMapRequestStatus.Pending: case ARWorldMapRequestStatus.Success: return(false); default: return(true); } }
static unsafe void OnAsyncConversionComplete(ARWorldMapRequestStatus status, int worldMapId, IntPtr context) { var handle = GCHandle.FromIntPtr(context); var onComplete = (Action <ARWorldMapRequestStatus, ARWorldMap>)handle.Target; if (status.IsError()) { onComplete(status, default(ARWorldMap)); } else { var worldMap = new ARWorldMap(worldMapId); onComplete(status, worldMap); } handle.Free(); }
/// <summary> /// Whether the serialization request is complete. <c>IsDone</c> does not mean the /// request completed successfully. See <see cref="HasError(ARWorldMapRequestStatus)"/>. /// </summary> /// <param name="status">The <see cref="ARWorldMapRequestStatus"/> being extended.</param> /// <returns><c>true</c> if <paramref name="status"/> indicates the request has completed.</returns> public static bool IsDone(this ARWorldMapRequestStatus status) { return(status != ARWorldMapRequestStatus.Pending); }