public override void OnInspectorGUI()
    {
        ARTrackedObject arto = (ARTrackedObject)target;

        if (arto == null)
        {
            return;
        }

        arto.MarkerTag = EditorGUILayout.TextField("Marker tag", arto.MarkerTag);

        ARMarker marker = arto.GetMarker();

        EditorGUILayout.LabelField("Got marker", marker == null ? "no" : "yes");
        if (marker != null)
        {
            string type = ARMarker.MarkerTypeNames[marker.MarkerType];
            EditorGUILayout.LabelField("Marker UID", (marker.UID != ARMarker.NO_ID ? marker.UID.ToString() : "Not loaded") + " (" + type + ")");
        }

        EditorGUILayout.Separator();

        arto.secondsToRemainVisible = EditorGUILayout.FloatField("Stay visible", arto.secondsToRemainVisible);

        EditorGUILayout.Separator();

        arto.eventReceiver = (GameObject)EditorGUILayout.ObjectField("Event Receiver:", arto.eventReceiver, typeof(GameObject), true);
    }
    private static void DrawMarker(ARTrackedObject to, bool selected)
	{
        ARMarker m = to.GetMarker();
        if (m == null) return;
		if (!m.gameObject.activeInHierarchy) return; // Don't attempt to load inactive ARMarkers.
		
		// Attempt to load. Might not work out if e.g. for a single marker, pattern hasn't been
		// assigned yet, or for an NFT marker, dataset hasn't been specified.
		if (m.UID == ARMarker.NO_ID) {
			m.Load();
		}

		Matrix4x4 pose = to.gameObject.transform.localToWorldMatrix;
		//ARController.Log("pose=" + pose.ToString("F3"));

        switch (m.MarkerType) {

            case MarkerType.Square:
            case MarkerType.SquareBarcode:
				DrawSingleMarker(m, pose, selected);
                break;

			case MarkerType.Multimarker:
				DrawMultiMarker(m, pose, selected);
			    break;
			
			case MarkerType.NFT:
				DrawNFTMarker(m, pose, selected);
			    break;

        }
    }
Example #3
0
        public void RemoveTrackedObject(ARTrackedObject trackedObject)
        {
            ARMarker marker = trackedObject.GetMarker();

            objectsForMarkers[marker].Remove(trackedObject);
            if (objectsForMarkers[marker].Count == 0)
            {
                objectsForMarkers.Remove(marker);
            }
        }
Example #4
0
        public void AddTrackedObject(ARTrackedObject trackedObject)
        {
            ARMarker marker = trackedObject.GetMarker();

            if (objectsForMarkers.ContainsKey(marker))
            {
                objectsForMarkers[marker].Add(trackedObject);
            }
            else
            {
                objectsForMarkers.Add(marker, new HashSet <ARTrackedObject> {
                    trackedObject
                });
            }
        }
Example #5
0
    private static void DrawMarker(ARTrackedObject to, bool selected)
    {
        ARMarker m = to.GetMarker();

        if (m == null)
        {
            return;
        }
        if (!m.gameObject.activeInHierarchy)
        {
            return;                                          // Don't attempt to load inactive ARMarkers.
        }
        // Attempt to load. Might not work out if e.g. for a single marker, pattern hasn't been
        // assigned yet, or for an NFT marker, dataset hasn't been specified.
        if (m.UID == ARMarker.NO_ID)
        {
            m.Load();
        }

        Matrix4x4 pose = to.gameObject.transform.localToWorldMatrix;

        //ARController.Log("pose=" + pose.ToString("F3"));

        switch (m.MarkerType)
        {
        case MarkerType.Square:
        case MarkerType.SquareBarcode:
            DrawSingleMarker(m, pose, selected);
            break;

        case MarkerType.Multimarker:
            DrawMultiMarker(m, pose, selected);
            break;

        case MarkerType.NFT:
            DrawNFTMarker(m, pose, selected);
            break;
        }
    }