void Update()
        {
            if (!isLocalPlayer)
            {
                return;
            }

            if (Application.isEditor)
            {
                var        x      = Input.GetAxis("Horizontal") * Time.deltaTime * 150.0f;
                var        z      = Input.GetAxis("Vertical") * Time.deltaTime * 3.0f;
                Vector3    oldPos = transform.position;
                Quaternion oldRot = transform.rotation;

                transform.Rotate(0, x, 0);
                transform.Translate(0, 0, z);

                m_Position = transform.position;
                m_Rotation = transform.rotation;

                if (m_Position != oldPos || m_Rotation != oldRot)
                {
                    m_MainCamera.transform.position = m_Position;
                    m_MainCamera.transform.rotation = m_Rotation;

                    if (isServer)
                    {
                        UpdateClientsPos();
                    }
                    else
                    {
                        CmdMove(m_Position, m_Rotation);
                    }
                }
            }
            else
            {
                Vector3    oldPos = transform.localPosition;
                Quaternion oldRot = transform.localRotation;
                Vector3    camPos = m_MainCamera.transform.position;
                Quaternion camRot = m_MainCamera.transform.rotation;
                camPos += m_MainCamera.transform.up * .2f;
                Pose p = m_ArSpace.ToCloudSpace(camPos, camRot);
                m_Rotation = p.rotation;
                m_Position = p.position;

                if (m_Position != oldPos || m_Rotation != oldRot)
                {
                    transform.localPosition = m_Position;
                    transform.localRotation = m_Rotation;

                    if (isServer)
                    {
                        UpdateClientsPos();
                    }
                    else
                    {
                        CmdMove(m_Position, m_Rotation);
                    }
                }
            }
        }