public override void Initialize() { this.game = new ARMobile.Game(); this.game.Initialize(this); #region DEFAULT SPLASHSCREEN this.backgroundSplashColor = Color.White; this.spriteBatch = new SpriteBatch(WaveServices.GraphicsDevice); var resourceNames = Assembly.GetExecutingAssembly().GetManifestResourceNames(); string name = string.Empty; foreach (string item in resourceNames) { if (item.Contains("SplashScreen.png")) { name = item; break; } } if (string.IsNullOrWhiteSpace(name)) { throw new InvalidProgramException("License terms not agreed."); } using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(name)) { this.splashScreen = Texture2D.FromFile(WaveServices.GraphicsDevice, stream); } #endregion }
public override void Initialize() { game = new ARMobile.Game(); game.Initialize(this); this.Window.AddFlags(WindowManagerFlags.KeepScreenOn); }
public override void Initialize() { this.game = new ARMobile.Game(); this.game.Initialize(this); }