Example #1
0
        private void OnGUI()
        {
            if (GUI.Button(new Rect(100f, 100f, 200f, 50f), "Stop"))
            {
                UnityARSessionNativeInterface.GetARSessionNativeInterface().Pause();
            }
            if (GUI.Button(new Rect(300f, 100f, 200f, 50f), "Start"))
            {
                ARKitWorldTrackingSessionConfiguration config = new ARKitWorldTrackingSessionConfiguration(alignmentOptions[currentAlignmentIndex], planeOptions[currentPlaneIndex]);
                UnityARSessionNativeInterface.GetARSessionNativeInterface().RunWithConfigAndOptions(config, runOptions[currentOptionIndex]);
            }
            if (GUI.Button(new Rect(100f, 300f, 200f, 100f), "Start Non-WT Session"))
            {
                ARKitSessionConfiguration config2 = new ARKitSessionConfiguration(alignmentOptions[currentAlignmentIndex], getPointCloudData: true, enableLightEstimation: true);
                UnityARSessionNativeInterface.GetARSessionNativeInterface().RunWithConfig(config2);
            }
            string str = (currentOptionIndex == 0) ? "Full" : ((currentOptionIndex == 1) ? "Tracking" : ((currentOptionIndex != 2) ? "None" : "Anchors"));

            if (GUI.Button(new Rect(100f, 200f, 150f, 50f), "RunOption:" + str))
            {
                currentOptionIndex = (currentOptionIndex + 1) % 4;
            }
            string str2 = (currentAlignmentIndex == 0) ? "Camera" : ((currentAlignmentIndex != 1) ? "GravityAndHeading" : "Gravity");

            if (GUI.Button(new Rect(300f, 200f, 150f, 50f), "AlignOption:" + str2))
            {
                currentAlignmentIndex = (currentAlignmentIndex + 1) % 3;
            }
            string str3 = (currentPlaneIndex != 0) ? "None" : "Horizontal";

            if (GUI.Button(new Rect(500f, 200f, 150f, 50f), "PlaneOption:" + str3))
            {
                currentPlaneIndex = (currentPlaneIndex + 1) % 2;
            }
        }
Example #2
0
    private void Start()
    {
        Application.targetFrameRate = 60;
        m_session = UnityARSessionNativeInterface.GetARSessionNativeInterface();
        ARKitSessionConfiguration config = default(ARKitSessionConfiguration);

        config.alignment             = UnityARAlignment.UnityARAlignmentGravity;
        config.getPointCloudData     = true;
        config.enableLightEstimation = true;
        m_session.RunWithConfig(config);
        if (m_camera == null)
        {
            m_camera = Camera.main;
        }
    }
Example #3
0
    // Use this for initialization
    void Start()
    {
#if !UNITY_EDITOR
        //Application.targetFrameRate = 60;
        m_session = UnityARSessionNativeInterface.GetARSessionNativeInterface();
        ARKitSessionConfiguration config = new ARKitSessionConfiguration();
        config.alignment             = UnityARAlignment.UnityARAlignmentGravity;
        config.getPointCloudData     = true;
        config.enableLightEstimation = true;
        m_session.RunWithConfig(config);

        if (m_camera == null)
        {
            m_camera = Camera.main;
        }
#endif
    }
Example #4
0
    // Use this for initialization
    void Start()
    {
        m_session = UnityARSessionNativeInterface.GetARSessionNativeInterface();

#if !UNITY_EDITOR
        //iOS

        tracking = TrackingType.TrackerCalibration;
        Application.targetFrameRate = 60;
        ARKitWorldTrackingSessionConfiguration config = new ARKitWorldTrackingSessionConfiguration();
        //config.planeDetection = planeDetection;
        //config.startAlignment = false;
        //config.getPointCloudData = false;
        //config.enableLightEstimation = false;
        m_session.RunWithConfig(config);

        if (m_camera == null)
        {
            m_camera = Camera.main;
        }
#else
        //UNITY EDITOR
        tracking = TrackingType.HeadsetRelay;
        //tracking = TrackingType.TrackerCalibration;

        ARKitSessionConfiguration sessionConfig = new ARKitSessionConfiguration(startAlignment, true, true);
        m_session.RunWithConfig(sessionConfig);

        //put some defaults so that it doesnt complain
        UnityARCamera scamera = new UnityARCamera();
        scamera.worldTransform = new UnityARMatrix4x4(new Vector4(1, 0, 0, 0), new Vector4(0, 1, 0, 0), new Vector4(0, 0, 1, 0), new Vector4(0, 0, 0, 1));
        Matrix4x4 projMat = Matrix4x4.Perspective(fovAngle, 1.33f, 0.1f, farClipDist);
        scamera.projectionMatrix = new UnityARMatrix4x4(projMat.GetColumn(0), projMat.GetColumn(1), projMat.GetColumn(2), projMat.GetColumn(3));

        UnityARSessionNativeInterface.SetStaticCamera(scamera);
#endif
    }