Example #1
0
 public void RemovePlacements()
 {
     // Destroy(placedGameObject);
     // placedGameObject = null;
     _arDebugManager.LogInfo($"RemovePlacements");
     for (int i = 0; i < _arCloudAnchorManager.NUM_OF_ANCHOR; i++)
     {
         Destroy(placedGameObjectList[i]);
         _arDebugManager.LogInfo($"RemovePlacements #{i}");
         placedGameObjectList[i] = new GameObject();
     }
     _arCloudAnchorManager.numOfQueued = 0;
     numOfPlaced = 0;
 }
Example #2
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="other">The collider that stays</param>
 private void OnTriggerStay(Collider other)
 {
     if (entity.IsOwner)
     {
         if (other.gameObject.tag == handTag)
         {
             // if (ManomotionManager.Instance.Hand_infos[0].hand_info.gesture_info.mano_gesture_trigger == grabTrigger && actionCoolDown == 0)
             if ((other.gameObject.GetComponent <HandColliderBolt>().grabTriggering) && (actionCoolDown == 0))
             {
                 Debug.Log("Action: grabTrigger");
                 _arDebugManager.LogInfo($"Action: grabTrigger, parent: {transform.parent.gameObject.name}");
                 if (other.gameObject != colliding)
                 {
                     Debug.Log("Action: stick with hand");
                     colliding       = other.gameObject;
                     collidingOffset = transform.TransformPoint(Vector3.zero) - other.transform.TransformPoint(Vector3.zero);
                     // state.IsKinematic = true;
                     gameObject.GetComponent <Rigidbody>().isKinematic = true;
                 }
                 else
                 {
                     Debug.Log("Action: FreeFall from grab");
                     FreeFall();
                 }
                 actionCoolDown = 50;
             }
             else if (other.gameObject.GetComponent <HandColliderBolt>().pinching)
             {
                 transform.Rotate(Vector3.up * Time.deltaTime * 50, Space.World);
             }
         }
     }
 }
Example #3
0
 public void hi()
 {
     _arDebugManager.LogInfo($"hi");
 }
    public void StartHostAnchor()
    {
        _cloudAnchorsMetaManager = GameObject.FindWithTag("CloudAnchorsMetaBolt").GetComponent <CloudAnchorsMetaManagerOld>();
        _arDebugManager.LogInfo(_cloudAnchorsMetaManager.confirmimg());

        _arDebugManager.LogInfo($"Start Host Anchor, numOfQueued = {numOfQueued}");
        quality = _arAnchorManager.EstimateFeatureMapQualityForHosting(GetCameraPose());
        for (i = 0; i < numOfQueued; i++)
        {
            anchorToResolveList[i] = null;
        }
        for (i = 0; i < numOfQueued; i++)
        {
            HostAnchor(i);
        }
        numOfToBeResolved      = 0;
        anchorUpdateInProgress = true;
    }
 public override void OnEvent(ConnectEvent evnt)
 {
     _arDebugManager.LogInfo($"ConnectEvent is receviced");
     StartCoroutine(setCollidersParent());
 }
 public void hi()
 {
     _arDebugManager.LogInfo($"hi, this is ARCloudAnchorManagerBolt.cs");
 }