// when player leaves parry obbject
 public void exitParryObject()
 {
     if (!touchingGround)
     {
         jumpsLeft        = 0;
         this.parryObject = null;
     }
 }
    // when player enters parry object
    public void enterParryObject(AParryObject parryObject)
    {
        jumpsLeft        = 1;
        this.parryObject = parryObject;

        if (isJumpStashed)
        {
            StashedJump();
        }
    }