protected RiotRestAPI.MatchDTO LoadMatchFromAPI(SeedData.MatchListing listing, string matchId, ref string rawResponse)
        {
            RiotRestAPI.MatchDTO match = null;

            bool rateLimitHit = true;

            while (rateLimitHit)
            {
                string resource = "/" + listing.region + "/v2.2/match/" + matchId;

                Dictionary <string, string> queryParams = new Dictionary <string, string>();
                queryParams["includeTimeline"] = "true";
                match = _apiConnection.Get <RiotRestAPI.MatchDTO>(resource, queryParams,
                                                                  ref rateLimitHit, ref rawResponse);
                if (match != null)
                {
                    LogProgress("Loaded match " + listing.region + "-" + matchId + " from the API.");
                }
                else if (rateLimitHit)
                {
                    LogProgress("Hit rate limit. Waiting to retry.");
                    System.Threading.Thread.Sleep(RATE_LIMIT_WAIT_IN_MS);
                }
                else
                {
                    LogProgress("Unable to load match: " + listing.region + " - " + matchId);
                }
            }

            return(match);
        }
Example #2
0
        public List <string> LoadVersions(string region)
        {
            List <string> versions = null;

            bool rateLimitHit = true;

            while (rateLimitHit)
            {
                string resource = "/static-data/" + region + "/v1.2/versions";

                Dictionary <string, string> queryParams = new Dictionary <string, string>();
                string rawResponse = "";
                versions = _apiConnection.Get <List <string> >(resource, queryParams,
                                                               ref rateLimitHit, ref rawResponse);
                if (versions != null)
                {
                    LogManager.LogMessage("Loaded versions for " + region + " from the API.");
                }
                else if (rateLimitHit)
                {
                    LogManager.LogMessage("Hit rate limit. Waiting to retry.");
                    System.Threading.Thread.Sleep(RATE_LIMIT_WAIT_IN_MS);
                }
                else
                {
                    LogManager.LogMessage("Unable to load versions for region: " + region + ".");
                }
            }

            return(versions);
        }
Example #3
0
        public List <int> LoadIds(string region, string version)
        {
            List <int> championIds = null;

            bool rateLimitHit = true;

            while (rateLimitHit)
            {
                string resource = "/static-data/" + region + "/v1.2/champion/";

                string rawResponse = "";

                Dictionary <string, string> queryParams = new Dictionary <string, string>();
                queryParams["version"] = version;
                _apiConnection.Get <RiotRestAPI.ChampionsDTO>(resource, queryParams, ref rateLimitHit, ref rawResponse);

                // Use JSON.NET serializer for this, because DataSerializer doesn't get the dictionary right
                ChampionsDTO champions = JsonConvert.DeserializeObject <ChampionsDTO>(rawResponse);
                if (champions != null)
                {
                    LogManager.LogMessage("Loaded champions for " + region + "-" + version + " from the API.");

                    championIds = new List <int>();
                    foreach (ChampionDTO champion in champions.Champions.Values)
                    {
                        championIds.Add(champion.Id);
                    }
                    championIds.Sort();
                }
                else if (rateLimitHit)
                {
                    LogManager.LogMessage("Hit rate limit. Waiting to retry.");
                    System.Threading.Thread.Sleep(RATE_LIMIT_WAIT_IN_MS);
                }
                else
                {
                    LogManager.LogMessage("Unable to load champion list for " + region + "-" + version);
                }
            }

            return(championIds);
        }
        public List <int> LoadItemIds(string region, string version)
        {
            List <int> itemIds = null;

            bool rateLimitHit = true;

            while (rateLimitHit)
            {
                string resource = "/static-data/" + region + "/v1.2/item/";

                string rawResponse = "";

                Dictionary <string, string> queryParams = new Dictionary <string, string>();
                queryParams["version"] = version;
                _apiConnection.Get <RiotRestAPI.ItemsDTO>(resource, queryParams, ref rateLimitHit, ref rawResponse);

                // Use JSON.NET serializer for this, because DataSerializer doesn't get the dictionary right
                ItemsDTO items = JsonConvert.DeserializeObject <ItemsDTO>(rawResponse);
                if (items != null)
                {
                    LogManager.LogMessage("Loaded items for " + region + "-" + version + " from the API.");

                    itemIds = new List <int>();
                    foreach (string itemId in items.Items.Keys)
                    {
                        itemIds.Add(Convert.ToInt32(itemId));
                    }
                    itemIds.Sort();
                }
                else if (rateLimitHit)
                {
                    LogManager.LogMessage("Hit rate limit. Waiting to retry.");
                    System.Threading.Thread.Sleep(RATE_LIMIT_WAIT_IN_MS);
                }
                else
                {
                    LogManager.LogMessage("Unable to load item list for " + region + "-" + version);
                }
            }

            return(itemIds);
        }