private void success(APIBeatmap apiBeatmap) { var beatmap = apiBeatmap.ToBeatmap(rulesets); Add(new TournamentBeatmapPanel(beatmap) { Anchor = Anchor.Centre, Origin = Anchor.Centre }); }
private void success(APIBeatmap apiBeatmap) { beatmap = apiBeatmap.ToBeatmap(rulesets); var mods = rulesets.GetRuleset(Ladder.Ruleset.Value.ID ?? 0).CreateInstance().GetAllMods(); foreach (var mod in mods) { fillFlow.Add(new TournamentBeatmapPanel(beatmap, mod.Acronym) { Anchor = Anchor.Centre, Origin = Anchor.Centre }); } }