protected void btnGuardarPatologiaFamiliar_Click(object sender, EventArgs e) { if (Session["Paciente"] != null && txtPatologiasFamiliares.Text != "") { Paciente P = Session["Paciente"] as Paciente; APF A = new APF(P.ID, txtPatologiasFamiliares.Text); A.Guardar(); txtPatologiasFamiliares.Text = ""; } }
private void OnEnable() { //register for direction/speed updates DroneDataWriter.TargetUpdated.Add(OnTargetUpdate); DroneDataWriter.DirectionUpdated.Add(OnDirectionUpdate); //get latest component values target = DroneDataWriter.Data.target.ToVector3(); speed = DroneDataWriter.Data.speed; radius = speed * SimulationSettings.DroneUpdateInterval; direction = DroneDataWriter.Data.direction.ToUnityVector(); energyUsed = DroneDataWriter.Data.energyUsed; apf = gameObject.GetComponent <APF>(); simulate = true; UnityEngine.Random.InitState((int)gameObject.EntityId().Id); InvokeRepeating("DroneTick", Random.Range(0, SimulationSettings.DroneUpdateInterval), SimulationSettings.DroneUpdateInterval); InvokeRepeating("MoveDrone", Random.Range(0, SimulationSettings.DroneMoveInterval), SimulationSettings.DroneMoveInterval); }