Example #1
0
        public static void SetSecondaryAbility()
        {
            Item right = World.Player.GetItemOnLayer(Layer.RightHand);
            Item left  = World.Player.GetItemOnLayer(Layer.LeftHand);

            AOSAbility a = AOSAbility.Invalid;

            if (right != null)
            {
                a = GetAbility(right.ItemID.Value, m_Secondary);
            }

            if (a == AOSAbility.Invalid && left != null)
            {
                a = GetAbility(left.ItemID.Value, m_Secondary);
            }

            if (a == AOSAbility.Invalid)
            {
                a = GetAbility(FistsID[0], m_Secondary);
            }

            if (a != AOSAbility.Invalid)
            {
                ClientCommunication.SendToServer(new UseAbility(a));
                ClientCommunication.SendToClient(ClearAbility.Instance);
                World.Player.SendMessage(LocString.SettingAOSAb, a);
            }
        }
Example #2
0
        internal static void SetSecondaryAbility(bool wait)
        {
            Item right = World.Player.GetItemOnLayer(Layer.RightHand);
            Item left  = World.Player.GetItemOnLayer(Layer.LeftHand);

            AOSAbility a = AOSAbility.Invalid;

            if (right != null)
            {
                a = GetAbility(right.ItemID.Value, m_Secondary);
            }

            if (a == AOSAbility.Invalid && left != null)
            {
                a = GetAbility(left.ItemID.Value, m_Secondary);
            }

            if (a == AOSAbility.Invalid)
            {
                a = GetAbility(FistsID[0], m_Secondary);
            }

            if (a != AOSAbility.Invalid)
            {
                if (right != null)                      // Fix per arma con special differente se in volo o meno gargoyle
                {
                    if (right.ItemID == 0x0901 || right.ItemID == 0x406C)
                    {
                        if (World.Player.Flying)
                        {
                            a = AOSAbility.ParalyzingBlow;
                        }
                        else
                        {
                            a = AOSAbility.Dismount;
                        }
                    }
                }
                RazorEnhanced.SpellGrid.UpdateSAHighLight((int)a);
                World.Player.HasSpecial = HasSecondary = true;
                HasPrimary = false;
                if (wait)
                {
                    Assistant.Client.Instance.SendToServerWait(new UseAbility(a));
                    Assistant.Client.Instance.SendToClientWait(ClearAbility.Instance);
                }
                else
                {
                    Assistant.Client.Instance.SendToServer(new UseAbility(a));
                    Assistant.Client.Instance.SendToClient(ClearAbility.Instance);
                }
                World.Player.SendMessage(LocString.SettingAOSAb, a);
            }
        }
Example #3
0
        // ints are 'encoded' with a leading bool, if true then the number is 0, if flase then followed by all 4 bytes (lame :-)
        public UseAbility(AOSAbility a) : base(0xD7)
        {
            EnsureCapacity(1 + 2 + 4 + 2 + 4);

            Write((uint)World.Player.Serial);
            Write((ushort)0x19);
            if (a == AOSAbility.Clear)
            {
                Write(true);
            }
            else
            {
                Write(false);
                Write((int)a);
            }
        }
Example #4
0
        internal static void SetPrimaryAbility(bool wait)
        {
            if (HasPrimary)
            {
                return;
            }

            Item right = World.Player.GetItemOnLayer(Layer.RightHand);
            Item left  = World.Player.GetItemOnLayer(Layer.LeftHand);

            AOSAbility a = AOSAbility.Invalid;

            if (right != null)
            {
                a = GetAbility(right.ItemID.Value, m_Primary);
            }

            if (a == AOSAbility.Invalid && left != null)
            {
                a = GetAbility(left.ItemID.Value, m_Primary);
            }

            if (a == AOSAbility.Invalid)
            {
                a = GetAbility(FistsID[0], m_Primary);
            }

            if (a != AOSAbility.Invalid)
            {
                World.Player.HasSpecial = true;
                HasPrimary   = true;
                HasSecondary = false;
                RazorEnhanced.SpellGrid.UpdateSAHighLight((int)a);
                if (wait)
                {
                    Assistant.Client.Instance.SendToServerWait(new UseAbility(a));
                    Assistant.Client.Instance.SendToClientWait(ClearAbility.Instance);
                }
                else
                {
                    Assistant.Client.Instance.SendToServer(new UseAbility(a));
                    Assistant.Client.Instance.SendToClient(ClearAbility.Instance);
                }
                World.Player.SendMessage(LocString.SettingAOSAb, a);
            }
        }
Example #5
0
        internal static void SetSecondaryAbility()
        {
            Item right = World.Player.GetItemOnLayer(Layer.RightHand);
            Item left  = World.Player.GetItemOnLayer(Layer.LeftHand);

            AOSAbility a = AOSAbility.Invalid;

            if (right != null)
            {
                a = GetAbility(right.ItemID.Value, m_Secondary);
            }

            if (a == AOSAbility.Invalid && left != null)
            {
                a = GetAbility(left.ItemID.Value, m_Secondary);
            }

            if (a == AOSAbility.Invalid)
            {
                a = GetAbility(FistsID[0], m_Secondary);
            }

            if (a != AOSAbility.Invalid)
            {
                if (right != null)                      // Fix per arma con special differente se in volo o meno gargoyle
                {
                    if (right.ItemID == 0x0901 || right.ItemID == 0x406C)
                    {
                        if (World.Player.Flying)
                        {
                            a = AOSAbility.ParalyzingBlow;
                        }
                        else
                        {
                            a = AOSAbility.Dismount;
                        }
                    }
                }
                World.Player.HasSpecial = true;
                ClientCommunication.SendToServer(new UseAbility(a));
                ClientCommunication.SendToClient(ClearAbility.Instance);
                World.Player.SendMessage(LocString.SettingAOSAb, a);
            }
        }
Example #6
0
        // ints are 'encoded' with a leading bool, if true then the number is 0, if flase then followed by all 4 bytes (lame :-)
        internal UseAbility(AOSAbility a)
            : base(0xD7)
        {
            EnsureCapacity(1 + 2 + 4 + 2 + 4);

            Write((uint)World.Player.Serial);
            Write((ushort)0x19);
            if (a == AOSAbility.Clear)
            {
                Write((byte)0x00);
                Write((byte)0x00);
                Write((byte)0x00);
                Write((byte)0x00);
            }
            else
            {
                Write(false);
                Write((int)a);
            }
            Write((byte)0x0A);
        }
Example #7
0
 public AbilityInfo( AOSAbility ab, params int[][] items )
 {
     m_Ability = (AOSAbility)ab;
     m_Items = items;
 }
Example #8
0
 internal AbilityInfo(AOSAbility ab, params int[][] items)
 {
     m_Ability = (AOSAbility)ab;
     m_Items   = items;
 }
Example #9
0
 public SetAbilityAction( AOSAbility a )
 {
     m_Ability = a;
 }
Example #10
0
 public SetAbilityAction( string[] args )
 {
     m_Ability = (AOSAbility)Convert.ToInt32( args[1] );
 }
Example #11
0
        // ints are 'encoded' with a leading bool, if true then the number is 0, if flase then followed by all 4 bytes (lame :-)
        public UseAbility( AOSAbility a )
            : base(0xD7)
        {
            EnsureCapacity( 1 + 2 + 4 + 2 + 4 );

            Write( (uint)World.Player.Serial );
            Write( (ushort)0x19 );
            if ( a == AOSAbility.Clear )
            {
                Write( true );
            }
            else
            {
                Write( false );
                Write( (int)a );
            }
        }