private void AddMessageToUI(AMessageView msg) { msg.transform.SetParent(messageHolder.content.transform); msg.gameObject.SetActive(true); msg.transform.localScale = Vector3.one; UpdateScroll(); }
public override void AddPlayerMessage(IMessage message) { AMessageView playerMsg = Instantiate(playerMessageView); playerMsg.SetMessage(message); AddMessageToUI(playerMsg); }
public override void AddResponse(IMessage message, bool success) { AMessageView recruitMsg = Instantiate(recruitMessageView); recruitMsg.SetMessage(message); queue.Add(recruitMsg); TriggerAwaitResponse(); //AddMessageToUI(recruitMsg); }