Example #1
0
        public KeyValuePair <AMTFrame, byte[]> GetNextFrame()
        {
            if (CurrentFrame > Action.Frames.Count - 1)
            {
                CurrentFrame = 0;
            }
            if (CurrentFrame == Action.Frames.Count - 1)
            {
                LoopTimes++;
            }
            AMTFrame f = Action.Frames[CurrentFrame++];

            Package.SwitchResource(f.Resource);
            return(new KeyValuePair <AMTFrame, byte[]>(f, Package.CurrentResource.Frames[f.FrameRef]));
        }
Example #2
0
 private void lbAssets_SelectedIndexChanged(object sender, EventArgs e)
 {
     if (lbAssets.SelectedIndex != -1)
     {
         if (Package.CurrentResource == null)
         {
             Package.SwitchResource(Package.Resources[lbAssets.SelectedIndex].Value);
         }
         if (Package.Resources[lbAssets.SelectedIndex].Value != Package.CurrentResource.Name)
         {
             Package.SwitchResource(Package.Resources[lbAssets.SelectedIndex].Value);
         }
         PopulateAssetFrames();
     }
 }
Example #3
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="Package"></param>
 /// <param name="Frames"></param>
 /// <param name="DefaultDelay"></param>
 public static void InitAnimation(AMTPackage Package, string ResourceName, int DefaultDelay = 100)
 {
     Package.PackageState = State.LOADED;
     Package.Animation    = new AMTAnimation();
     Package.Animation.Manifest.ActionFileName.Add(AMTConfig.DefaultAction);
     Package.Animation.Manifest.DefaultAction = AMTConfig.DefaultAction;
     Package.Animation.Actions.Add(new AMTAction());
     Package.Animation.Actions[0].Name = AMTConfig.DefaultAction;
     Package.Animation.Actions[0].Frames.Add(new AMTFrame());
     Package.Animation.Actions[0].Frames[0].Resource = ResourceName;
     Package.Animation.Actions[0].Frames[0].Delay    = DefaultDelay;
     Package.Animation.Actions[0].Frames[0].FrameRef = 0;
     Package.Animation.Actions[0].Frames[0].Tags.Add("null");
     if (Package.CurrentResource.Name != ResourceName)
     {
         Package.SwitchResource(ResourceName);
     }
     Package.Animation.Actions[0].Frames[0].MD5 = ImageMD5(BytesToImage(Package.CurrentResource.Frames[0]));
     Package.SavePackage();
     Package.PackageState = State.READY;
 }