public static bool getPreference(ALivingEntity entity, String preferenceName) { if (!isPlayableEntity(entity)) return false; return entity.GetComponent<APlayableEntity>().preferences[preferenceName]; }
public static void setPreference(ALivingEntity entity, String preferenceName, bool value) { if (!isPlayableEntity(entity)) return; entity.GetComponent<APlayableEntity>().preferences[preferenceName] = value; }