private void OnKillLog(KillInfo log) { if (logQ != null && !(MyInfoManager.Instance.Nickname == log.Victim) && MyInfoManager.Instance.Nickname == log.Killer && log.WeaponBy != 0) { logQ.Enqueue(log); alphaStep = ALPHASTEP.NONE; if (logQ.Count > 1) { alphaStep = ALPHASTEP.WAIT; deltaNext = 0f; } } }