private void OnKillLog(KillInfo log)
 {
     if (logQ != null && !(MyInfoManager.Instance.Nickname == log.Victim) && MyInfoManager.Instance.Nickname == log.Killer && log.WeaponBy != 0)
     {
         logQ.Enqueue(log);
         alphaStep = ALPHASTEP.NONE;
         if (logQ.Count > 1)
         {
             alphaStep = ALPHASTEP.WAIT;
             deltaNext = 0f;
         }
     }
 }