/// <summary> /// Dispatch the event (in a script context). /// </summary> /// <param name="Script">Supplies the script object.</param> /// <param name="Database">Supplies the database connection.</param> public void DispatchEvent(ACR_ServerCommunicator Script, ALFA.Database Database) { // // If the event was for the local server, then don't re-broadcast // it. // if (Database.ACR_GetServerID() == Server.ServerId) return; string Message = String.Format( "<c=#FFFF00>Server {0} is now offline.</c>", Server.Name); string ChatMessage = "</c>" + Message; foreach (uint PlayerObject in Script.GetPlayers(true)) { PlayerState Player = Script.TryGetPlayerState(PlayerObject); if (Player == null) continue; if (!Script.IsCrossServerNotificationEnabled(PlayerObject)) continue; if ((Player.Flags & PlayerStateFlags.SendCrossServerNotificationsToCombatLog) != 0) { Script.SendMessageToPC(PlayerObject, Message); } else { Script.SendChatMessage( CLRScriptBase.OBJECT_INVALID, PlayerObject, CLRScriptBase.CHAT_MODE_SERVER, ChatMessage, CLRScriptBase.FALSE); } } #if DEBUG_MODE Script.WriteTimestampedLogEntry(Message); #endif }
/// <summary> /// Dispatch the event (in a script context). /// </summary> /// <param name="Script">Supplies the script object.</param> /// <param name="Database">Supplies the database connection.</param> public void DispatchEvent(ACR_ServerCommunicator Script, ALFA.Database Database) { // // If the event was for a player logging off of the local server, // then don't re-broadcast it. // foreach (uint PlayerObject in Script.GetPlayers(true)) { PlayerState Player = Script.TryGetPlayerState(PlayerObject); if (Player == null) continue; if (Player.CharacterIdsShown.Contains(Character.CharacterId)) { string sPlayerListBox = ""; if (Server.ServerId == Script.GetDatabase().ACR_GetServerID() || Script.GetLocalInt(PlayerObject, "chatselect_expanded") == 0) { if (IsDM == true) { sPlayerListBox = "LocalDMList"; Player.ChatSelectLocalDMsShown -= 1; } else { sPlayerListBox = "LocalPlayerList"; Player.ChatSelectLocalPlayersShown -= 1; } } else { if (IsDM == true) { sPlayerListBox = "RemoteDMList"; Player.ChatSelectRemoteDMsShown -= 1; } else { sPlayerListBox = "RemotePlayerList"; Player.ChatSelectRemotePlayersShown -= 1; } } Script.RemoveListBoxRow(Player.ObjectId, "ChatSelect", sPlayerListBox, Character.CharacterName); Player.CharacterIdsShown.Remove(Character.CharacterId); Player.UpdateChatSelectGUIHeaders(); } } if (Database.ACR_GetServerID() == Server.ServerId) return; string Message = String.Format( "{0}<c=#FFDAB9>{1} ({2}) left {3}.</c>", // <c=Peachpuff...> IsDM ? "<c=#99CCFF>[DM] </c>" : "", Character.Name, Character.Player.Name, Server.Name); string ChatMessage = "</c>" + Message; foreach (uint PlayerObject in Script.GetPlayers(true)) { PlayerState Player = Script.TryGetPlayerState(PlayerObject); if (Player == null) continue; if (!Script.IsCrossServerNotificationEnabled(PlayerObject)) continue; if ((Player.Flags & PlayerStateFlags.SendCrossServerNotificationsToCombatLog) != 0) { Script.SendMessageToPC(PlayerObject, Message); } else { Script.SendChatMessage( CLRScriptBase.OBJECT_INVALID, PlayerObject, CLRScriptBase.CHAT_MODE_SERVER, ChatMessage, CLRScriptBase.FALSE); } } #if DEBUG_MODE Script.WriteTimestampedLogEntry(Message); #endif }