Example #1
0
        public void Init()
        {
            _device = ALC.OpenDevice(null);

            _attributes = new ALContextAttributes();
            _context    = ALC.CreateContext(_device, _attributes);

            ALC.MakeContextCurrent(_context);

            _bufferId = AL.GenBuffers(1)[0];
            _sourceId = AL.GenSources(1)[0];

            //If data is byte, use ALFormat.Stereo16.  For float use ALFormat.StereoFloat32Ext
            switch (Path.GetExtension(_fileName))
            {
            case ".ogg":
                _oggSoundData = DecodeSound.LoadNVorbisData(_fileName);

                AL.BufferData(_bufferId,
                              MapFormat(_oggSoundData.Format),
                              _oggSoundData.BufferData,
                              _oggSoundData.BufferData.Length * sizeof(float),
                              _oggSoundData.SampleRate);

                break;

            case ".mp3":
                _mp3AndWaveSoundData = DecodeSound.LoadMP3SharpData(_fileName);

                AL.BufferData(_bufferId,
                              MapFormat(_mp3AndWaveSoundData.Format),
                              _mp3AndWaveSoundData.BufferData,
                              _mp3AndWaveSoundData.BufferData.Length,
                              _mp3AndWaveSoundData.SampleRate);
                break;

            case ".wav":
                _mp3AndWaveSoundData = DecodeSound.LoadWaveFile(_fileName);

                //Helpers.SaveData(_mp3AndWaveSoundData.BufferData, 4, @"C:\Temp\tone-data.csv");

                // Sends the buffer data to the sound card
                AL.BufferData(_bufferId,
                              MapFormat(_mp3AndWaveSoundData.Format),
                              _mp3AndWaveSoundData.BufferData,
                              _mp3AndWaveSoundData.BufferData.Length,
                              _mp3AndWaveSoundData.SampleRate);
                break;
            }

            // Bind the buffer to the source
            AL.Source(_sourceId, ALSourcei.Buffer, _bufferId);
        }
Example #2
0
        internal SoundPlayer()
        {
            _alDevice = ALC.OpenDevice(null);

            var contextAttributes = new ALContextAttributes();

            _alContext = ALC.CreateContext(_alDevice, contextAttributes);

            ALC.MakeContextCurrent(_alContext);

            _bufferedAudioSources = new BufferedAudioSource[4];
            for (int i = 0; i < ChannelCount; i++)
            {
                _bufferedAudioSources[i] = new BufferedAudioSource();
            }

            //noise and wave channel are panned left initially
            _bufferedAudioSources[2].SetPosition(SoundOutputTerminal.Left);
            _bufferedAudioSources[3].SetPosition(SoundOutputTerminal.Left);

            //TODO: Start/restart the sources synchronously
        }
Example #3
0
        public static void Main(string[] args)
        {
            Console.WriteLine("Hello!");
            IEnumerable <string> devices = ALC.ALC.GetStringList(GetEnumerationStringList.DeviceSpecifier);

            Console.WriteLine($"Devices: {string.Join(", ", devices)}");

            // Get the default device, then go though all devices and select the AL soft device if it exists.
            string deviceName = ALC.ALC.GetString(ALDevice.Null, AlcGetString.DefaultDeviceSpecifier);

            foreach (string d in devices)
            {
                if (d.Contains("OpenAL Soft"))
                {
                    deviceName = d;
                }
            }

            IEnumerable <string> allDevices =
                EnumerateAll.GetStringList(GetEnumerateAllContextStringList.AllDevicesSpecifier);

            Console.WriteLine($"All Devices: {string.Join(", ", allDevices)}");

            ALDevice  device  = ALC.ALC.OpenDevice(deviceName);
            ALContext context = ALC.ALC.CreateContext(device, (int[])null);

            ALC.ALC.MakeContextCurrent(context);

            CheckALError("Start");

            ALC.ALC.GetInteger(device, AlcGetInteger.MajorVersion, 1, out int alcMajorVersion);
            ALC.ALC.GetInteger(device, AlcGetInteger.MinorVersion, 1, out int alcMinorVersion);
            string alcExts = ALC.ALC.GetString(device, AlcGetString.Extensions);

            ALContextAttributes attrs = ALC.ALC.GetContextAttributes(device);

            Console.WriteLine($"Attributes: {attrs}");

            string exts = AL.AL.Get(ALGetString.Extensions);
            string rend = AL.AL.Get(ALGetString.Renderer);
            string vend = AL.AL.Get(ALGetString.Vendor);
            string vers = AL.AL.Get(ALGetString.Version);

            Console.WriteLine(
                $"Vendor: {vend}, \nVersion: {vers}, \nRenderer: {rend}, \nExtensions: {exts}, \nALC Version: {alcMajorVersion}.{alcMinorVersion}, \nALC Extensions: {alcExts}");

            Console.WriteLine("Available devices: ");
            IEnumerable <string> list = EnumerateAll.GetStringList(GetEnumerateAllContextStringList.AllDevicesSpecifier);

            foreach (string item in list)
            {
                Console.WriteLine("  " + item);
            }

            Console.WriteLine("Available capture devices: ");
            list = ALC.ALC.GetStringList(GetEnumerationStringList.CaptureDeviceSpecifier);
            foreach (string item in list)
            {
                Console.WriteLine("  " + item);
            }

            int auxSlot = 0;

            if (EFX.IsExtensionPresent(device))
            {
                Console.WriteLine("EFX extension is present!!");
                EFX.GenEffect(out int effect);
                EFX.Effect(effect, EffectInteger.EffectType, (int)EffectType.Reverb);
                EFX.GenAuxiliaryEffectSlot(out auxSlot);
                EFX.AuxiliaryEffectSlot(auxSlot, EffectSlotInteger.Effect, effect);
            }

            // Record a second of data
            CheckALError("Before record");
            short[]         recording     = new short[44100 * 4];
            ALCaptureDevice captureDevice = ALC.ALC.CaptureOpenDevice(null, 44100, ALFormat.Mono16, 1024);

            {
                ALC.ALC.CaptureStart(captureDevice);

                int current = 0;
                while (current < recording.Length)
                {
                    int samplesAvailable = ALC.ALC.GetAvailableSamples(captureDevice);
                    if (samplesAvailable > 512)
                    {
                        int samplesToRead = Math.Min(samplesAvailable, recording.Length - current);
                        ALC.ALC.CaptureSamples(captureDevice, ref recording[current], samplesToRead);
                        current += samplesToRead;
                    }

                    Thread.Yield();
                }

                ALC.ALC.CaptureStop(captureDevice);
            }
            CheckALError("After record");

            // Playback the recorded data
            CheckALError("Before data");
            AL.AL.GenBuffer(out int alBuffer);
            // short[] sine = new short[44100 * 1];
            // FillSine(sine, 4400, 44100);
            // FillSine(recording, 440, 44100);
            AL.AL.BufferData(alBuffer, ALFormat.Mono16, ref recording[0], recording.Length * 2, 44100);
            CheckALError("After data");

            AL.AL.Listener(ALListenerf.Gain, 0.1f);

            AL.AL.GenSource(out int alSource);
            AL.AL.Source(alSource, ALSourcef.Gain, 1f);
            AL.AL.Source(alSource, ALSourcei.Buffer, alBuffer);
            if (EFX.IsExtensionPresent(device))
            {
                EFX.Source(alSource, EFXSourceInteger3.AuxiliarySendFilter, auxSlot, 0, 0);
            }

            AL.AL.SourcePlay(alSource);

            Console.WriteLine("Before Playing: " + AL.AL.GetErrorString(AL.AL.GetError()));

            if (DeviceClock.IsExtensionPresent(device))
            {
                long[] clockLatency = new long[2];
                DeviceClock.GetInteger(device, GetInteger64.DeviceClock, clockLatency);
                Console.WriteLine("Clock: " + clockLatency[0] + ", Latency: " + clockLatency[1]);
                CheckALError(" ");
            }

            if (SourceLatency.IsExtensionPresent())
            {
                SourceLatency.GetSource(alSource, SourceLatencyVector2d.SecOffsetLatency, out Vector2d values);
                SourceLatency.GetSource(alSource, SourceLatencyVector2i.SampleOffsetLatency, out int values1,
                                        out int values2, out long values3);
                Console.WriteLine("Source latency: " + values);
                Console.WriteLine($"Source latency 2: {Convert.ToString(values1, 2)}, {values2}; {values3}");
                CheckALError(" ");
            }

            while (AL.AL.GetSourceState(alSource) == ALSourceState.Playing)
            {
                if (SourceLatency.IsExtensionPresent())
                {
                    SourceLatency.GetSource(alSource, SourceLatencyVector2d.SecOffsetLatency, out Vector2d values);
                    SourceLatency.GetSource(alSource, SourceLatencyVector2i.SampleOffsetLatency, out int values1,
                                            out int values2, out long values3);
                    Console.WriteLine("Source latency: " + values);
                    Console.WriteLine($"Source latency 2: {Convert.ToString(values1, 2)}, {values2}; {values3}");
                    CheckALError(" ");
                }

                if (DeviceClock.IsExtensionPresent(device))
                {
                    long[] clockLatency = new long[2];
                    DeviceClock.GetInteger(device, GetInteger64.DeviceClock, 1, clockLatency);
                    Console.WriteLine("Clock: " + clockLatency[0] + ", Latency: " + clockLatency[1]);
                    CheckALError(" ");
                }

                Thread.Sleep(10);
            }

            AL.AL.SourceStop(alSource);

            // Test float32 format extension
            if (EXTFloat32.IsExtensionPresent())
            {
                Console.WriteLine("Testing float32 format extension with a sine wave...");

                float[] sine = new float[44100 * 2];
                for (int i = 0; i < sine.Length; i++)
                {
                    sine[i] = MathF.Sin(440 * MathF.PI * 2 * (i / (float)sine.Length));
                }

                int buffer = AL.AL.GenBuffer();
                EXTFloat32.BufferData(buffer, FloatBufferFormat.Mono, sine, 44100);

                AL.AL.Listener(ALListenerf.Gain, 0.1f);

                AL.AL.Source(alSource, ALSourcef.Gain, 1f);
                AL.AL.Source(alSource, ALSourcei.Buffer, buffer);

                AL.AL.SourcePlay(alSource);

                while (AL.AL.GetSourceState(alSource) == ALSourceState.Playing)
                {
                    Thread.Sleep(10);
                }

                AL.AL.SourceStop(alSource);
            }

            // Test double format extension
            if (EXTDouble.IsExtensionPresent())
            {
                Console.WriteLine("Testing float64 format extension with a saw wave...");

                double[] saw = new double[44100 * 2];
                for (int i = 0; i < saw.Length; i++)
                {
                    double t = i / (double)saw.Length * 440;
                    saw[i] = t - Math.Floor(t);
                }

                int buffer = AL.AL.GenBuffer();
                EXTDouble.BufferData(buffer, DoubleBufferFormat.Mono, saw, 44100);

                AL.AL.Listener(ALListenerf.Gain, 0.1f);

                AL.AL.Source(alSource, ALSourcef.Gain, 1f);
                AL.AL.Source(alSource, ALSourcei.Buffer, buffer);

                AL.AL.SourcePlay(alSource);

                while (AL.AL.GetSourceState(alSource) == ALSourceState.Playing)
                {
                    Thread.Sleep(10);
                }

                AL.AL.SourceStop(alSource);
            }


            ALC.ALC.MakeContextCurrent(ALContext.Null);
            ALC.ALC.DestroyContext(context);
            ALC.ALC.CloseDevice(device);

            Console.WriteLine("Goodbye!");

            Console.WriteLine("Playing sound...");
            ExampleSound();
            Console.WriteLine("Done!");
        }