private IEnumerator AttackCoroutine() { enemy_animator.SetFloat("Move_speed", 0); AI_state = AI_states.Attack; nav_agent.enabled = false; ChargeAttack(); yield return(new WaitForSeconds(Random.Range(attack_cooldown_Range.x, attack_cooldown_Range.y))); AI_state = AI_states.Move; nav_agent.enabled = true; nav_agent.SetDestination(target.transform.position); }
// Start is called before the first frame update void Start() { target = GameObject.Find("Player"); nav_agent.SetDestination(target.transform.position); AI_state = AI_states.Move; }