public void GameOver()
    {
        print("game over");
        isGameOver = true;
        GameController.maincamera.enabled = true;
        OnTargetLoss();
        scoreUi.SetActive(false);
        joystick.SetActive(false);
        menuGameUiContainer.SetActive(false);
        resultGameContainer  = NetworkClient.resultGameContainer;
        resultHumanPlayerTxt = resultGameContainer.transform.Find("ResultPlayer1-Text").GetComponent <Text>();
        resultAIPlayerTxt    = resultGameContainer.transform.Find("ResultPlayer2-Text").GetComponent <Text>();
        resultTxt            = resultGameContainer.transform.Find("Result-Text").GetComponent <Text>();

        if (player_score > AI_score)
        {
            resultTxt.text = NetworkClient.users[NetworkClient.clientID].name + " is the winner!!!!";
        }
        else if (AI_score > player_score)
        {
            resultTxt.text = "AI computer is the winner!!!!";
        }
        else//ticko
        {
            resultTxt.text = "Ticko";
        }
        resultHumanPlayerTxt.text = NetworkClient.users[NetworkClient.clientID].name + "'s score  : " + player_score.ToString();
        resultAIPlayerTxt.text    = "computer's score : " + AI_score.ToString();
        LobbyState.currentState   = LobbyState.GAME_OVER;
    }
 public void UpdateScore(int score, int player)
 {
     if (player == PLAYER)
     {
         player_score          = player_score + score;
         player_score_txt.text = player_score.ToString();
     }
     else if (player == AI_PLAYER)
     {
         AI_score          = AI_score + score;
         AI_score_txt.text = AI_score.ToString();
     }
 }