Example #1
0
 public static void DecreaseRole(AI_Character.Role removingRole)
 {
     if (CheckVillagerInRole(removingRole))
     {
         AI_Character chosenVillager = GetVillagerInRole(removingRole);
         UpdateRoleCount(chosenVillager.myRole, AI_Character.Role.Villager);
         chosenVillager.SetRole(AI_Character.Role.Villager);
     }
 }
Example #2
0
 public static void IncreaseRole(AI_Character.Role newRole)
 {
     if (CheckAvailableVillager())
     {
         AI_Character chosenVillager = GetAvailableVillager();
         UpdateRoleCount(chosenVillager.myRole, newRole);
         chosenVillager.SetRole(newRole);
     }
 }
Example #3
0
 public static bool CheckVillagerInRole(AI_Character.Role role)
 {
     for (int i = 0; i < GameManager.instance.villagerList.Count; i++)
     {
         if (GameManager.instance.villagerList [i].myRole == role)
         {
             return(true);
         }
     }
     return(false);
 }
Example #4
0
 public static AI_Character GetVillagerInRole(AI_Character.Role role)
 {
     for (int i = 0; i < GameManager.instance.villagerList.Count; i++)
     {
         if (GameManager.instance.villagerList [i].myRole == role)
         {
             return(GameManager.instance.villagerList [i]);
         }
     }
     return(null);
 }
Example #5
0
    public static void UpdateRoleCount(AI_Character.Role oldRole, AI_Character.Role newRole)
    {
        switch (oldRole)
        {
        case AI_Character.Role.Villager:
            GameManager.instance.villagers -= 1;
            break;

        case AI_Character.Role.Miner:
            GameManager.instance.miners -= 1;
            break;

        case AI_Character.Role.Woodcutter:
            GameManager.instance.woodcutters -= 1;
            break;

        case AI_Character.Role.Militia:
            GameManager.instance.militia -= 1;
            break;

        default:
            break;
        }


        switch (newRole)
        {
        case AI_Character.Role.Villager:
            GameManager.instance.villagers += 1;
            break;

        case AI_Character.Role.Miner:
            GameManager.instance.miners += 1;
            break;

        case AI_Character.Role.Woodcutter:
            GameManager.instance.woodcutters += 1;
            break;

        case AI_Character.Role.Militia:
            GameManager.instance.militia += 1;
            break;

        default:
            break;
        }
    }