// Start is called before the first frame update protected override void Start() { base.Start(); ai = GetComponentInParent <AI_BossSnake>(); effectsStorage = GetComponentInParent <EffectsStorage>(); bodySr = transform.parent.Find("BossSnakeSprite").GetComponent <SpriteRenderer>(); }
// Start is called before the first frame update void Start() { ai = transform.GetComponentInParent <AI_BossSnake>(); }