void setBottomTrigger() { if (i_kind == 1) { AITrigger_Self_L.SetActive(false); AITrigger_Beneath_R.SetActive(false); } else if (i_kind == 2) { AITrigger_Self_L.SetActive(false); AITrigger_Self_R.SetActive(false); AITrigger_Beneath_L.SetActive(false); AITrigger_Beneath_R.SetActive(false); } else if (i_kind == 3) { AITrigger_Self_L.SetActive(false); AITrigger_Beneath_R.SetActive(false); } else if (i_kind == 0) { AITrigger_Self_R.SetActive(true); AITrigger_Self_L.SetActive(true); } }
void setisDownTrigger() { AITrigger_Self_L.SetActive(true); AITrigger_Self_R.SetActive(true); if (i_kind == 1) { AITrigger_Above_R.SetActive(true); } else if (i_kind == 2 || i_kind == 0) { AITrigger_Above_R.SetActive(true); AITrigger_Above_L.SetActive(true); } else if (i_kind == 3) { AITrigger_Above_L.SetActive(true); AITrigger_Beneath_R.SetActive(true); } }
void setTopTrigger() { if (i_kind == 1) { AITrigger_Self_L.SetActive(false); AITrigger_Above_R.SetActive(false); } else if (i_kind == 2 || i_kind == 0) { AITrigger_Self_L.SetActive(false); AITrigger_Self_R.SetActive(false); AITrigger_Above_R.SetActive(false); AITrigger_Above_L.SetActive(false); } else if (i_kind == 3) { AITrigger_Self_R.SetActive(false); AITrigger_Above_L.SetActive(false); } }
// Start is called before the first frame update void Start() { startPosirion.parent = null; upPosition.parent = null; //startPosirion = transform; if (!isRow) { if (i_kind == 1) { AITrigger_Self_L.SetActive(false); } else if (i_kind == 2) { AITrigger_Self_L.SetActive(false); AITrigger_Self_R.SetActive(false); } else if (i_kind == 3) { //AITrigger_Self_R.SetActive(false); } } }