private void Update() { if (Input.GetKey(KeyCode.E)) { AISpawner.Spawn(); } else if (Input.GetKey(KeyCode.Q)) { AISpawner.Remove(); } if (Input.GetKeyDown(KeyCode.Escape)) { #if UNITY_STANDALONE Application.Quit(); #endif #if UNITY_EDITOR UnityEditor.EditorApplication.isPlaying = false; #endif } }