public SoloGame(Form form) : base(form) { genCellTimer.Tick += (s, e) => genCell = true; genCellTimer.Interval = 5000; genCellTimer.Start(); AISnake ai = new AISnake(new Vector(100, 0)); aiSnakes.Add(ai); snakes.Add(ai); snakes.Add(player); }
//====================================================================== /// <summary> /// Create SnakePlayer with the specified data and pos. /// </summary> /// <returns>void</returns> /// <param name="data">Data.</param> /// <param name="pos">Position.</param> public void Create(PlayerData data, Vector3 pos) { LOG_TAG = LOG_TAG + "[" + data.id + "]"; m_data = data; m_context = GameManager.Instance.Context; //create gameobject for player m_container = new GameObject("SnakePlayer" + data.id); //create snake head m_head = EntityFactory.InstanceEntity <SnakeHead>(); m_head.Create(0, m_data, m_container.transform); //create snake tail m_tail = EntityFactory.InstanceEntity <SnakeTail>(); m_tail.Create(0, m_data, m_container.transform); //connect head and tail m_head.SetNext(m_tail); m_tail.SetPrev(m_head); //add default number of nodes to snake int initCount = m_data.snakeData.length; m_data.snakeData.length = 0; AddNodes(initCount); //create aiSnake if (m_data.ai > 0) { var ai = new AISnake(this); m_listCompoent.Add(ai); } //move to position where the snake is born MoveTo(pos); }