public AIRowConditionFilter(AISkillRule.RowCondition rowCondition, int count) { mRowCondition = rowCondition; mFilterCount = count; }
public AIResourceConditionFilter(AISkillRule.ResourceCondition condition, float hpPercent) { mHpCondition = condition; mHpPercValue = hpPercent / 100f; }
public AITargetFilter(AISkillRule.ConditionTarget target) { this.mTargetParam = target; }
public AIHipointConditionFilter(AISkillRule.HitPointCondition condition, float hpPercent) { mHpCondition = condition; mHpPercValue = hpPercent / 100f; }
public AIPartyConditionFilter(AISkillRule.PartyCondition partyCondition, int valueCount) { mPartyCondition = partyCondition; mPartyCount = valueCount; }
public AIClassConditionFilter(AISkillRule.ClassCondition classCondition) { }