private static void Parse(string json, string name) { AIRuntimeTreeData data = AIRuntimeUtil.Parse(json, name); AIRuntimeTaskData task = data.task; ParseTask(task); }
public bool SetBehaviorTree(string name) { _tree_data = AIRuntimeUtil.Load(name); _tree_behaviour = AIRuntimeFactory.MakeRuntime(_tree_data.task, this); return(true); }