Example #1
0
    // Use this for initialization
    void Start()
    {
        AIRacerScript = GameObject.Find("MainGame").GetComponent <AIRacerClass>();

        //Set WaypointNumber from 0 to Waypoint Maximum (0 to 9)

        for (int w = 0; w < WaypointList.Length; w++)
        {
            WaypointList[w].WaypointNumber   = w;
            WaypointList[w].BoundingBoxXsize = BoundingSquareRadius;
            WaypointList[w].BoundingBoxYsize = BoundingSquareRadius;
            WaypointList[w].CentrePosition   = GameObject.Find(WaypointNameList[w]).transform.position;
        }
    }
 // Use this for initialization
 void Start()
 {
     AIRacerScript     = GameObject.Find("MainGame").GetComponent <AIRacerClass>();
     FearMachineScript = GameObject.Find("MainGame").GetComponent <FearMachine>();
 }