public void Reset()
    {
        myState        = AIState.Idle;
        stuckPlayer    = null;
        crate          = null;
        chasePlayer    = null;
        hasBombPlayer  = null;
        myLSB          = null;
        theirLSB       = null;
        movementFrozen = false;
        lastNode       = null;
        //bools for timers
        wasMovingRight = false;
        wasMovingLeft  = false;
        justJumped     = false;
        justThrew      = false;
        //timers for firing events
        freezeTimer      = new AITimer(45);
        throwTimer       = new AITimer(40);
        jumpTimer        = new AITimer(20);
        playerChaseTimer = new AITimer(60);
        confusedTimer    = new AITimer(30);

        directionSwitchedCount = 0;
    }
Example #2
0
 void OnTriggerEnter2D(Collider2D c)
 {
     if (c.GetComponent <KillBox>() != null)
     {
         //youre dead
         GameObject.FindObjectOfType <GameCamera>().PlayerFellLocal(this);
     }
     if (c.GetComponent <AIP>() != null)
     {
         lastPoint = c.GetComponent <AIP>();
     }
 }
    void IHaveBomb()
    {
        playerChaseTimer.Decrement();

        if (playerChaseTimer.Count() == 0)
        {
            //ree-evaluate closest player
            chasePlayer = FindClosestPlayer();
            playerChaseTimer.Reset();
        }

        float minThrowD = 12.5f;

        //if(Vector3.Distance(this.transform.position, chasePlayer.transform.position) <= minThrowD)
        //{
        if (myPlayer.xInput > 0)
        {
            TryToThrow(true, minThrowD, 8f);
        }
        else
        {
            TryToThrow(false, minThrowD, 8f);
        }
        //}

        if (chasePlayer != null)
        {
            if (chasePlayer.lastPoint != null && lastNode != null &&
                chasePlayer.lastPoint.FLOOR > lastNode.FLOOR)
            {
                //move to master node of player floor
                MoveTowards(AIP.FindClosestMaster(chasePlayer.lastPoint.FLOOR, chasePlayer.transform.position).gameObject);
                //PopText.Create("Moving to top floor.", Color.white, 120,this.transform.position);
            }
            else if (chasePlayer.lastPoint != null && lastNode != null &&
                     chasePlayer.lastPoint.FLOOR < lastNode.FLOOR)
            {
                //move to master node of player floor
                MoveTowards(AIP.FindClosestMaster(chasePlayer.lastPoint.FLOOR, chasePlayer.transform.position).gameObject);
                //PopText.Create("Moving to bottom floor.", Color.white, 120,this.transform.position);
            }
            else
            {
                MoveTowards(chasePlayer.gameObject);
            }
        }
    }
Example #4
0
    public static AIP FindClosestMaster(int floor, Vector3 pos)
    {
        List <AIP> aips     = FindMasters(floor);
        AIP        closest  = null;
        float      closestD = float.MaxValue;

        foreach (var a in aips)
        {
            float d = Vector3.Distance(pos, a.transform.position);
            if (d < closestD)
            {
                closestD = d;
                closest  = a;
            }
        }

        return(closest);
    }
Example #5
0
    public static AIP PointNear(Vector3 pos)
    {
        AIP[] aips     = GameObject.FindObjectsOfType <AIP> ();
        AIP   closest  = null;
        float closestD = float.MaxValue;

        foreach (var a in aips)
        {
            float d = Vector3.Distance(pos, a.transform.position);
            if (d < closestD)
            {
                closestD = d;
                closest  = a;
            }
        }

        return(closest);
    }
    void IAmStuck()
    {
        playerChaseTimer.Decrement();

        if (playerChaseTimer.Count() == 0)
        {
            //ree-evaluate closest player
            chasePlayer = FindClosestPlayer();
            playerChaseTimer.Reset();
        }

        if (chasePlayer != null)
        {
            if (chasePlayer.lastPoint != null && lastNode != null &&
                chasePlayer.lastPoint.FLOOR > lastNode.FLOOR)
            {
                //move to master node of player floor
                MoveTowards(AIP.FindClosestMaster(chasePlayer.lastPoint.FLOOR, chasePlayer.transform.position).gameObject);
            }
            else if (chasePlayer.lastPoint != null && lastNode != null &&
                     chasePlayer.lastPoint.FLOOR < lastNode.FLOOR)
            {
                //move to master node of player floor
                MoveTowards(AIP.FindClosestMaster(chasePlayer.lastPoint.FLOOR, chasePlayer.transform.position).gameObject);
            }
            else
            {
                MoveTowards(chasePlayer.gameObject);
            }

            if (myPlayer.gameObject.active && !myPlayer.isStuck)
            {
                //youre not stuck anymore! run for it!
                myState     = AIState.SomeoneElseStuck;
                stuckPlayer = PlayerController.GetStuckPlayer();
            }
        }
    }
Example #7
0
        /// <summary>
        /// Constructs an HL7 segment for the specified Segments enum object
        /// </summary>
        /// <param name="seg">The Segments enum object to construct for</param>
        public Segment(Segments seg)
        {
            switch (seg)
            {
            case Segments.ABS:
                ABS abs = new ABS();
                Name        = abs.Name;
                Description = abs.Description;
                Fields      = abs.Fields;
                break;

            case Segments.ACC:
                ACC acc = new ACC();
                Name        = acc.Name;
                Description = acc.Description;
                Fields      = acc.Fields;
                break;

            case Segments.ADD:
                ADD add = new ADD();
                Name        = add.Name;
                Description = add.Description;
                Fields      = add.Fields;
                break;

            case Segments.AFF:
                AFF aff = new AFF();
                Name        = aff.Name;
                Description = aff.Description;
                Fields      = aff.Fields;
                break;

            case Segments.AIG:
                AIG aig = new AIG();
                Name        = aig.Name;
                Description = aig.Description;
                Fields      = aig.Fields;
                break;

            case Segments.AIL:
                AIL ail = new AIL();
                Name        = ail.Name;
                Description = ail.Description;
                Fields      = ail.Fields;
                break;

            case Segments.AIP:
                AIP aip = new AIP();
                Name        = aip.Name;
                Description = aip.Description;
                Fields      = aip.Fields;
                break;

            case Segments.AIS:
                AIS ais = new AIS();
                Name        = ais.Name;
                Description = ais.Description;
                Fields      = ais.Fields;
                break;

            case Segments.AL1:
                AL1 al1 = new AL1();
                Name        = al1.Name;
                Description = al1.Description;
                Fields      = al1.Fields;
                break;

            case Segments.APR:
                APR apr = new APR();
                Name        = apr.Name;
                Description = apr.Description;
                Fields      = apr.Fields;
                break;

            case Segments.ARQ:
                ARQ arq = new ARQ();
                Name        = arq.Name;
                Description = arq.Description;
                Fields      = arq.Fields;
                break;

            case Segments.AUT:
                AUT aut = new AUT();
                Name        = aut.Name;
                Description = aut.Description;
                Fields      = aut.Fields;
                break;

            case Segments.BHS:
                BHS bhs = new BHS();
                Name        = bhs.Name;
                Description = bhs.Description;
                Fields      = bhs.Fields;
                break;

            case Segments.BLC:
                BLC blc = new BLC();
                Name        = blc.Name;
                Description = blc.Description;
                Fields      = blc.Fields;
                break;

            case Segments.BLG:
                BLG blg = new BLG();
                Name        = blg.Name;
                Description = blg.Description;
                Fields      = blg.Fields;
                break;

            case Segments.BPO:
                BPO bpo = new BPO();
                Name        = bpo.Name;
                Description = bpo.Description;
                Fields      = bpo.Fields;
                break;

            case Segments.BPX:
                BPX bpx = new BPX();
                Name        = bpx.Name;
                Description = bpx.Description;
                Fields      = bpx.Fields;
                break;

            case Segments.BTS:
                BTS bts = new BTS();
                Name        = bts.Name;
                Description = bts.Description;
                Fields      = bts.Fields;
                break;

            case Segments.BTX:
                BTX btx = new BTX();
                Name        = btx.Name;
                Description = btx.Description;
                Fields      = btx.Fields;
                break;

            case Segments.CDM:
                CDM cdm = new CDM();
                Name        = cdm.Name;
                Description = cdm.Description;
                Fields      = cdm.Fields;
                break;

            case Segments.CER:
                CER cer = new CER();
                Name        = cer.Name;
                Description = cer.Description;
                Fields      = cer.Fields;
                break;

            case Segments.CM0:
                CM0 cm0 = new CM0();
                Name        = cm0.Name;
                Description = cm0.Description;
                Fields      = cm0.Fields;
                break;

            case Segments.CM1:
                CM1 cm1 = new CM1();
                Name        = cm1.Name;
                Description = cm1.Description;
                Fields      = cm1.Fields;
                break;

            case Segments.CM2:
                CM2 cm2 = new CM2();
                Name        = cm2.Name;
                Description = cm2.Description;
                Fields      = cm2.Fields;
                break;

            case Segments.CNS:
                CNS cns = new CNS();
                Name        = cns.Name;
                Description = cns.Description;
                Fields      = cns.Fields;
                break;

            case Segments.CON:
                CON con = new CON();
                Name        = con.Name;
                Description = con.Description;
                Fields      = con.Fields;
                break;

            case Segments.CSP:
                CSP csp = new CSP();
                Name        = csp.Name;
                Description = csp.Description;
                Fields      = csp.Fields;
                break;

            case Segments.CSR:
                CSR csr = new CSR();
                Name        = csr.Name;
                Description = csr.Description;
                Fields      = csr.Fields;
                break;

            case Segments.CSS:
                CSS css = new CSS();
                Name        = css.Name;
                Description = css.Description;
                Fields      = css.Fields;
                break;

            case Segments.CTD:
                CTD ctd = new CTD();
                Name        = ctd.Name;
                Description = ctd.Description;
                Fields      = ctd.Fields;
                break;

            case Segments.CTI:
                CTI cti = new CTI();
                Name        = cti.Name;
                Description = cti.Description;
                Fields      = cti.Fields;
                break;

            case Segments.DB1:
                DB1 db1 = new DB1();
                Name        = db1.Name;
                Description = db1.Description;
                Fields      = db1.Fields;
                break;

            case Segments.DG1:
                DG1 dg1 = new DG1();
                Name        = dg1.Name;
                Description = dg1.Description;
                Fields      = dg1.Fields;
                break;

            case Segments.DRG:
                DRG drg = new DRG();
                Name        = drg.Name;
                Description = drg.Description;
                Fields      = drg.Fields;
                break;

            case Segments.DSC:
                DSC dsc = new DSC();
                Name        = dsc.Name;
                Description = dsc.Description;
                Fields      = dsc.Fields;
                break;

            case Segments.DSP:
                DSP dsp = new DSP();
                Name        = dsp.Name;
                Description = dsp.Description;
                Fields      = dsp.Fields;
                break;

            case Segments.ECD:
                ECD ecd = new ECD();
                Name        = ecd.Name;
                Description = ecd.Description;
                Fields      = ecd.Fields;
                break;

            case Segments.ECR:
                ECR ecr = new ECR();
                Name        = ecr.Name;
                Description = ecr.Description;
                Fields      = ecr.Fields;
                break;

            case Segments.EDU:
                EDU edu = new EDU();
                Name        = edu.Name;
                Description = edu.Description;
                Fields      = edu.Fields;
                break;

            case Segments.EQL:
                EQL eql = new EQL();
                Name        = eql.Name;
                Description = eql.Description;
                Fields      = eql.Fields;
                break;

            case Segments.EQP:
                EQP eqp = new EQP();
                Name        = eqp.Name;
                Description = eqp.Description;
                Fields      = eqp.Fields;
                break;

            case Segments.EQU:
                EQU equ = new EQU();
                Name        = equ.Name;
                Description = equ.Description;
                Fields      = equ.Fields;
                break;

            case Segments.ERQ:
                ERQ erq = new ERQ();
                Name        = erq.Name;
                Description = erq.Description;
                Fields      = erq.Fields;
                break;

            case Segments.ERR:
                ERR err = new ERR();
                Name        = err.Name;
                Description = err.Description;
                Fields      = err.Fields;
                break;

            case Segments.EVN:
                EVN evn = new EVN();
                Name        = evn.Name;
                Description = evn.Description;
                Fields      = evn.Fields;
                break;

            case Segments.FAC:
                FAC fac = new FAC();
                Name        = fac.Name;
                Description = fac.Description;
                Fields      = fac.Fields;
                break;

            case Segments.FHS:
                FHS fhs = new FHS();
                Name        = fhs.Name;
                Description = fhs.Description;
                Fields      = fhs.Fields;
                break;

            case Segments.FT1:
                FT1 ft1 = new FT1();
                Name        = ft1.Name;
                Description = ft1.Description;
                Fields      = ft1.Fields;
                break;

            case Segments.FTS:
                FTS fts = new FTS();
                Name        = fts.Name;
                Description = fts.Description;
                Fields      = fts.Fields;
                break;

            case Segments.GOL:
                GOL gol = new GOL();
                Name        = gol.Name;
                Description = gol.Description;
                Fields      = gol.Fields;
                break;

            case Segments.GP1:
                GP1 gp1 = new GP1();
                Name        = gp1.Name;
                Description = gp1.Description;
                Fields      = gp1.Fields;
                break;

            case Segments.GP2:
                GP2 gp2 = new GP2();
                Name        = gp2.Name;
                Description = gp2.Description;
                Fields      = gp2.Fields;
                break;

            case Segments.GT1:
                GT1 gt1 = new GT1();
                Name        = gt1.Name;
                Description = gt1.Description;
                Fields      = gt1.Fields;
                break;

            case Segments.IAM:
                IAM iam = new IAM();
                Name        = iam.Name;
                Description = iam.Description;
                Fields      = iam.Fields;
                break;

            case Segments.IIM:
                IIM iim = new IIM();
                Name        = iim.Name;
                Description = iim.Description;
                Fields      = iim.Fields;
                break;

            case Segments.IN1:
                IN1 in1 = new IN1();
                Name        = in1.Name;
                Description = in1.Description;
                Fields      = in1.Fields;
                break;

            case Segments.IN2:
                IN2 in2 = new IN2();
                Name        = in2.Name;
                Description = in2.Description;
                Fields      = in2.Fields;
                break;

            case Segments.IN3:
                IN3 in3 = new IN3();
                Name        = in3.Name;
                Description = in3.Description;
                Fields      = in3.Fields;
                break;

            case Segments.INV:
                INV inv = new INV();
                Name        = inv.Name;
                Description = inv.Description;
                Fields      = inv.Fields;
                break;

            case Segments.IPC:
                IPC ipc = new IPC();
                Name        = ipc.Name;
                Description = ipc.Description;
                Fields      = ipc.Fields;
                break;

            case Segments.ISD:
                ISD isd = new ISD();
                Name        = isd.Name;
                Description = isd.Description;
                Fields      = isd.Fields;
                break;

            case Segments.LAN:
                LAN lan = new LAN();
                Name        = lan.Name;
                Description = lan.Description;
                Fields      = lan.Fields;
                break;

            case Segments.LCC:
                LCC lcc = new LCC();
                Name        = lcc.Name;
                Description = lcc.Description;
                Fields      = lcc.Fields;
                break;

            case Segments.LCH:
                LCH lch = new LCH();
                Name        = lch.Name;
                Description = lch.Description;
                Fields      = lch.Fields;
                break;

            case Segments.LDP:
                LDP ldp = new LDP();
                Name        = ldp.Name;
                Description = ldp.Description;
                Fields      = ldp.Fields;
                break;

            case Segments.LOC:
                LOC loc = new LOC();
                Name        = loc.Name;
                Description = loc.Description;
                Fields      = loc.Fields;
                break;

            case Segments.LRL:
                LRL lrl = new LRL();
                Name        = lrl.Name;
                Description = lrl.Description;
                Fields      = lrl.Fields;
                break;

            case Segments.MFA:
                MFA mfa = new MFA();
                Name        = mfa.Name;
                Description = mfa.Description;
                Fields      = mfa.Fields;
                break;

            case Segments.MFE:
                MFE mfe = new MFE();
                Name        = mfe.Name;
                Description = mfe.Description;
                Fields      = mfe.Fields;
                break;

            case Segments.MFI:
                MFI mfi = new MFI();
                Name        = mfi.Name;
                Description = mfi.Description;
                Fields      = mfi.Fields;
                break;

            case Segments.MRG:
                MRG mrg = new MRG();
                Name        = mrg.Name;
                Description = mrg.Description;
                Fields      = mrg.Fields;
                break;

            case Segments.MSA:
                MSA msa = new MSA();
                Name        = msa.Name;
                Description = msa.Description;
                Fields      = msa.Fields;
                break;

            case Segments.MSH:
                MSH msh = new MSH();
                Name        = msh.Name;
                Description = msh.Description;
                Fields      = msh.Fields;
                break;

            case Segments.NCK:
                NCK nck = new NCK();
                Name        = nck.Name;
                Description = nck.Description;
                Fields      = nck.Fields;
                break;

            case Segments.NDS:
                NDS nds = new NDS();
                Name        = nds.Name;
                Description = nds.Description;
                Fields      = nds.Fields;
                break;

            case Segments.NK1:
                NK1 nk1 = new NK1();
                Name        = nk1.Name;
                Description = nk1.Description;
                Fields      = nk1.Fields;
                break;

            case Segments.NPU:
                NPU npu = new NPU();
                Name        = npu.Name;
                Description = npu.Description;
                Fields      = npu.Fields;
                break;

            case Segments.NSC:
                NSC nsc = new NSC();
                Name        = nsc.Name;
                Description = nsc.Description;
                Fields      = nsc.Fields;
                break;

            case Segments.NST:
                NST nst = new NST();
                Name        = nst.Name;
                Description = nst.Description;
                Fields      = nst.Fields;
                break;

            case Segments.NTE:
                NTE nte = new NTE();
                Name        = nte.Name;
                Description = nte.Description;
                Fields      = nte.Fields;
                break;

            case Segments.OBR:
                OBR obr = new OBR();
                Name        = obr.Name;
                Description = obr.Description;
                Fields      = obr.Fields;
                break;

            case Segments.OBX:
                OBX obx = new OBX();
                Name        = obx.Name;
                Description = obx.Description;
                Fields      = obx.Fields;
                break;

            case Segments.ODS:
                ODS ods = new ODS();
                Name        = ods.Name;
                Description = ods.Description;
                Fields      = ods.Fields;
                break;

            case Segments.ODT:
                ODT odt = new ODT();
                Name        = odt.Name;
                Description = odt.Description;
                Fields      = odt.Fields;
                break;

            case Segments.OM1:
                OM1 om1 = new OM1();
                Name        = om1.Name;
                Description = om1.Description;
                Fields      = om1.Fields;
                break;

            case Segments.OM2:
                OM2 om2 = new OM2();
                Name        = om2.Name;
                Description = om2.Description;
                Fields      = om2.Fields;
                break;

            case Segments.OM3:
                OM3 om3 = new OM3();
                Name        = om3.Name;
                Description = om3.Description;
                Fields      = om3.Fields;
                break;

            case Segments.OM4:
                OM4 om4 = new OM4();
                Name        = om4.Name;
                Description = om4.Description;
                Fields      = om4.Fields;
                break;

            case Segments.OM5:
                OM5 om5 = new OM5();
                Name        = om5.Name;
                Description = om5.Description;
                Fields      = om5.Fields;
                break;

            case Segments.OM6:
                OM6 om6 = new OM6();
                Name        = om6.Name;
                Description = om6.Description;
                Fields      = om6.Fields;
                break;

            case Segments.OM7:
                OM7 om7 = new OM7();
                Name        = om7.Name;
                Description = om7.Description;
                Fields      = om7.Fields;
                break;

            case Segments.ORC:
                ORC orc = new ORC();
                Name        = orc.Name;
                Description = orc.Description;
                Fields      = orc.Fields;
                break;

            case Segments.ORG:
                ORG org = new ORG();
                Name        = org.Name;
                Description = org.Description;
                Fields      = org.Fields;
                break;

            case Segments.OVR:
                OVR ovr = new OVR();
                Name        = ovr.Name;
                Description = ovr.Description;
                Fields      = ovr.Fields;
                break;

            case Segments.PCR:
                PCR pcr = new PCR();
                Name        = pcr.Name;
                Description = pcr.Description;
                Fields      = pcr.Fields;
                break;

            case Segments.PD1:
                PD1 pd1 = new PD1();
                Name        = pd1.Name;
                Description = pd1.Description;
                Fields      = pd1.Fields;
                break;

            case Segments.PDA:
                PDA pda = new PDA();
                Name        = pda.Name;
                Description = pda.Description;
                Fields      = pda.Fields;
                break;

            case Segments.PDC:
                PDC pdc = new PDC();
                Name        = pdc.Name;
                Description = pdc.Description;
                Fields      = pdc.Fields;
                break;

            case Segments.PEO:
                PEO peo = new PEO();
                Name        = peo.Name;
                Description = peo.Description;
                Fields      = peo.Fields;
                break;

            case Segments.PES:
                PES pes = new PES();
                Name        = pes.Name;
                Description = pes.Description;
                Fields      = pes.Fields;
                break;

            case Segments.PID:
                PID pid = new PID();
                Name        = pid.Name;
                Description = pid.Description;
                Fields      = pid.Fields;
                break;

            case Segments.PR1:
                PR1 pr1 = new PR1();
                Name        = pr1.Name;
                Description = pr1.Description;
                Fields      = pr1.Fields;
                break;

            case Segments.PRA:
                PRA pra = new PRA();
                Name        = pra.Name;
                Description = pra.Description;
                Fields      = pra.Fields;
                break;

            case Segments.PRB:
                PRB prb = new PRB();
                Name        = prb.Name;
                Description = prb.Description;
                Fields      = prb.Fields;
                break;

            case Segments.PRC:
                PRC prc = new PRC();
                Name        = prc.Name;
                Description = prc.Description;
                Fields      = prc.Fields;
                break;

            case Segments.PRD:
                PRD prd = new PRD();
                Name        = prd.Name;
                Description = prd.Description;
                Fields      = prd.Fields;
                break;

            case Segments.PSH:
                PSH psh = new PSH();
                Name        = psh.Name;
                Description = psh.Description;
                Fields      = psh.Fields;
                break;

            case Segments.PTH:
                PTH pth = new PTH();
                Name        = pth.Name;
                Description = pth.Description;
                Fields      = pth.Fields;
                break;

            case Segments.PV1:
                PV1 pv1 = new PV1();
                Name        = pv1.Name;
                Description = pv1.Description;
                Fields      = pv1.Fields;
                break;

            case Segments.PV2:
                PV2 pv2 = new PV2();
                Name        = pv2.Name;
                Description = pv2.Description;
                Fields      = pv2.Fields;
                break;

            case Segments.QAK:
                QAK qak = new QAK();
                Name        = qak.Name;
                Description = qak.Description;
                Fields      = qak.Fields;
                break;

            case Segments.QID:
                QID qid = new QID();
                Name        = qid.Name;
                Description = qid.Description;
                Fields      = qid.Fields;
                break;

            case Segments.QPD:
                QPD qpd = new QPD();
                Name        = qpd.Name;
                Description = qpd.Description;
                Fields      = qpd.Fields;
                break;

            case Segments.QRD:
                QRD qrd = new QRD();
                Name        = qrd.Name;
                Description = qrd.Description;
                Fields      = qrd.Fields;
                break;

            case Segments.QRF:
                QRF qrf = new QRF();
                Name        = qrf.Name;
                Description = qrf.Description;
                Fields      = qrf.Fields;
                break;

            case Segments.QRI:
                QRI qri = new QRI();
                Name        = qri.Name;
                Description = qri.Description;
                Fields      = qri.Fields;
                break;

            case Segments.RCP:
                RCP rcp = new RCP();
                Name        = rcp.Name;
                Description = rcp.Description;
                Fields      = rcp.Fields;
                break;

            case Segments.RDF:
                RDF rdf = new RDF();
                Name        = rdf.Name;
                Description = rdf.Description;
                Fields      = rdf.Fields;
                break;

            case Segments.RF1:
                RF1 rf1 = new RF1();
                Name        = rf1.Name;
                Description = rf1.Description;
                Fields      = rf1.Fields;
                break;

            case Segments.RGS:
                RGS rgs = new RGS();
                Name        = rgs.Name;
                Description = rgs.Description;
                Fields      = rgs.Fields;
                break;

            case Segments.RMI:
                RMI rmi = new RMI();
                Name        = rmi.Name;
                Description = rmi.Description;
                Fields      = rmi.Fields;
                break;

            case Segments.ROL:
                ROL rol = new ROL();
                Name        = rol.Name;
                Description = rol.Description;
                Fields      = rol.Fields;
                break;

            case Segments.RQ1:
                RQ1 rq1 = new RQ1();
                Name        = rq1.Name;
                Description = rq1.Description;
                Fields      = rq1.Fields;
                break;

            case Segments.RQD:
                RQD rqd = new RQD();
                Name        = rqd.Name;
                Description = rqd.Description;
                Fields      = rqd.Fields;
                break;

            case Segments.RXA:
                RXA rxa = new RXA();
                Name        = rxa.Name;
                Description = rxa.Description;
                Fields      = rxa.Fields;
                break;

            case Segments.RXC:
                RXC rxc = new RXC();
                Name        = rxc.Name;
                Description = rxc.Description;
                Fields      = rxc.Fields;
                break;

            case Segments.RXD:
                RXD rxd = new RXD();
                Name        = rxd.Name;
                Description = rxd.Description;
                Fields      = rxd.Fields;
                break;

            case Segments.RXE:
                RXE rxe = new RXE();
                Name        = rxe.Name;
                Description = rxe.Description;
                Fields      = rxe.Fields;
                break;

            case Segments.RXG:
                RXG rxg = new RXG();
                Name        = rxg.Name;
                Description = rxg.Description;
                Fields      = rxg.Fields;
                break;

            case Segments.RXO:
                RXO rxo = new RXO();
                Name        = rxo.Name;
                Description = rxo.Description;
                Fields      = rxo.Fields;
                break;

            case Segments.RXR:
                RXR rxr = new RXR();
                Name        = rxr.Name;
                Description = rxr.Description;
                Fields      = rxr.Fields;
                break;

            case Segments.SAC:
                SAC sac = new SAC();
                Name        = sac.Name;
                Description = sac.Description;
                Fields      = sac.Fields;
                break;

            case Segments.SCH:
                SCH sch = new SCH();
                Name        = sch.Name;
                Description = sch.Description;
                Fields      = sch.Fields;
                break;

            case Segments.SFT:
                SFT sft = new SFT();
                Name        = sft.Name;
                Description = sft.Description;
                Fields      = sft.Fields;
                break;

            case Segments.SID:
                SID sid = new SID();
                Name        = sid.Name;
                Description = sid.Description;
                Fields      = sid.Fields;
                break;

            case Segments.SPM:
                SPM spm = new SPM();
                Name        = spm.Name;
                Description = spm.Description;
                Fields      = spm.Fields;
                break;

            case Segments.SPR:
                SPR spr = new SPR();
                Name        = spr.Name;
                Description = spr.Description;
                Fields      = spr.Fields;
                break;

            case Segments.STF:
                STF stf = new STF();
                Name        = stf.Name;
                Description = stf.Description;
                Fields      = stf.Fields;
                break;

            case Segments.TCC:
                TCC tcc = new TCC();
                Name        = tcc.Name;
                Description = tcc.Description;
                Fields      = tcc.Fields;
                break;

            case Segments.TCD:
                TCD tcd = new TCD();
                Name        = tcd.Name;
                Description = tcd.Description;
                Fields      = tcd.Fields;
                break;

            case Segments.TQ1:
                TQ1 tq1 = new TQ1();
                Name        = tq1.Name;
                Description = tq1.Description;
                Fields      = tq1.Fields;
                break;

            case Segments.TQ2:
                TQ2 tq2 = new TQ2();
                Name        = tq2.Name;
                Description = tq2.Description;
                Fields      = tq2.Fields;
                break;

            case Segments.TXA:
                TXA txa = new TXA();
                Name        = txa.Name;
                Description = txa.Description;
                Fields      = txa.Fields;
                break;

            case Segments.UB1:
                UB1 ub1 = new UB1();
                Name        = ub1.Name;
                Description = ub1.Description;
                Fields      = ub1.Fields;
                break;

            case Segments.UB2:
                UB2 ub2 = new UB2();
                Name        = ub2.Name;
                Description = ub2.Description;
                Fields      = ub2.Fields;
                break;

            case Segments.URD:
                URD urd = new URD();
                Name        = urd.Name;
                Description = urd.Description;
                Fields      = urd.Fields;
                break;

            case Segments.URS:
                URS urs = new URS();
                Name        = urs.Name;
                Description = urs.Description;
                Fields      = urs.Fields;
                break;

            case Segments.VAR:
                VAR var = new VAR();
                Name        = var.Name;
                Description = var.Description;
                Fields      = var.Fields;
                break;

            case Segments.VTQ:
                VTQ vtq = new VTQ();
                Name        = vtq.Name;
                Description = vtq.Description;
                Fields      = vtq.Fields;
                break;
            }
        }
    void Confused()
    {
        int maxFloor = AIP.MaxFloor();

        if (confusedState == AIState.BombOnGround)
        {
            myLSB = GameObject.FindObjectOfType <LocalStickyBomb> ();

            if (myLSB == null)
            {
                if (myPlayer.hasStickyBomb)
                {
                    //i have the bomb again, switch states
                    myState = AIState.IHaveBomb;

                    //find a target based off of distance away
                    chasePlayer = FindClosestPlayer();

                    if (chasePlayer == null)
                    {
                        Debug.LogError("There is no player that is closest to this AI.");
                    }
                }
                else
                {
                    //either someone else picked it up, or it exploded.
                    crate = GameObject.FindObjectOfType <StickyCrate> ();

                    if (crate != null)
                    {
                        //it exploded because a new crate spawned.
                        myState = AIState.CrateAvailable;
                    }
                    else
                    {
                        //no new crate - someone else picked it up
                        myState = AIState.SomeoneElseHasBomb;
                        PlayerController hbp = PlayerController.GetPlayerWithBomb();

                        if (hbp.playerID != myPlayer.playerID)
                        {
                            hasBombPlayer = hbp;
                        }
                    }
                }
            }
            else
            {
                AIP cM = AIP.FindClosestMaster(maxFloor, myLSB.transform.position);
                MoveTowards(cM.gameObject);
                //PopText.Create("Master", Color.gray, 50, cM.transform.position);

                if (Vector3.Distance(cM.transform.position, this.transform.position) < .5f)
                {
                    //our work here is done.
                    myState = AIState.BombOnGround;
                }
            }
        }
        else if (confusedState == AIState.IHaveBomb)
        {
            playerChaseTimer.Decrement();

            if (playerChaseTimer.Count() == 0)
            {
                //ree-evaluate closest player
                chasePlayer = FindClosestPlayer();
                playerChaseTimer.Reset();
            }

            //go to the max floor and figure it out from there.
            if (chasePlayer != null)
            {
                AIP cM = AIP.FindClosestMaster(maxFloor, chasePlayer.transform.position);
                MoveTowards(cM.gameObject);
                //PopText.Create("Master", Color.red, 50, cM.transform.position);
            }
        }
        else if (confusedState == AIState.SomeoneElseHasBomb)
        {
            //go to the max floor and figure it out from there.
            if (hasBombPlayer != null)
            {
                AIP cM = AIP.FindClosestMaster(maxFloor, hasBombPlayer.transform.position);
                MoveTowards(cM.gameObject);
            }
        }
        else if (confusedState == AIState.CrateAvailable)
        {
            myState = AIState.Idle;
        }
    }
    void GoToBomb()
    {
        myLSB = GameObject.FindObjectOfType <LocalStickyBomb> ();

        if (myLSB == null)
        {
            if (myPlayer.hasStickyBomb)
            {
                //i have the bomb again, switch states
                myState = AIState.IHaveBomb;

                //find a target based off of distance away
                chasePlayer = FindClosestPlayer();

                if (chasePlayer == null)
                {
                    Debug.LogError("There is no player that is closest to this AI.");
                }
            }
            else
            {
                //either someone else picked it up, or it exploded.
                crate = GameObject.FindObjectOfType <StickyCrate> ();

                if (crate != null)
                {
                    //it exploded because a new crate spawned.
                    myState = AIState.CrateAvailable;
                }
                else
                {
                    //no new crate - someone else picked it up
                    myState = AIState.SomeoneElseHasBomb;
                    PlayerController hbp = PlayerController.GetPlayerWithBomb();

                    if (hbp.playerID != myPlayer.playerID)
                    {
                        hasBombPlayer = hbp;
                    }
                }
            }
        }
        else
        {
            AIP pointNearBomb = AIP.PointNear(myLSB.transform.position);
            //PopText.Create("Bomb", Color.blue, 50, myLSB.transform.position);
            //PopText.Create("Point", Color.green, 50, pointNearBomb.transform.position);

            int floorGuess = 1;

            if (myLSB.transform.position.y - this.transform.position.y > 4)
            {
                floorGuess = 2;
            }

            if (pointNearBomb != null && lastNode != null &&
                pointNearBomb.FLOOR > lastNode.FLOOR)
            {
                //move to master node of player floor
                MoveTowards(AIP.FindClosestMaster(pointNearBomb.FLOOR, myLSB.transform.position).gameObject);
                //PopText.Create("Master", Color.red, 50, AIP.FindClosestMaster(pointNearBomb.FLOOR, myLSB.transform.position).gameObject.transform.position);
                //PopText.Create("Moving to top floor.", Color.white, 120,this.transform.position);
            }
            else if (pointNearBomb != null && lastNode != null && floorGuess == 2)
            {
                MoveTowards(AIP.FindClosestMaster(2, myLSB.transform.position).gameObject);
                //PopText.Create("Master", Color.red, 50, AIP.FindClosestMaster(2, myLSB.transform.position).gameObject.transform.position);
            }
            else if (pointNearBomb != null && lastNode != null &&
                     pointNearBomb.FLOOR < lastNode.FLOOR)
            {
                //move to master node of player floor
                MoveTowards(AIP.FindClosestMaster(pointNearBomb.FLOOR, myLSB.transform.position).gameObject);
                //PopText.Create("Moving to bottom floor.", Color.white, 120,this.transform.position);
                //PopText.Create("Master", Color.red, 50, AIP.FindClosestMaster(pointNearBomb.FLOOR, myLSB.transform.position).gameObject.transform.position);
            }
            else
            {
                MoveTowards(myLSB.gameObject);
            }
        }
    }
    void OnTriggerEnter2D(Collider2D c)
    {
        if (c.GetComponent <AIP>() != null)
        {
            AIP point = c.GetComponent <AIP>();
            lastNode = point;
            FreezeMovement();

            //usually we want to jump.. UNLESS we are looking for a crate / bomb and the crate / bomb is below us.
            bool shouldJump = point.jump;

            if (myState == AIState.CrateAvailable)
            {
                if (crate != null)
                {
                    if (this.transform.position.y - crate.transform.position.y > 0)
                    {
                        //dont jump
                        shouldJump = false;
                    }
                }
            }
            else if (myState == AIState.IHaveBomb && chasePlayer != null)
            {
                if (chasePlayer != null)
                {
                    if (this.transform.position.y - chasePlayer.transform.position.y > 1)
                    {
                        //dont jump
                        shouldJump = false;
                    }
                }
                //if you are going down to the floor
                if (chasePlayer.lastPoint != null && lastNode != null &&
                    chasePlayer.lastPoint.FLOOR < lastNode.FLOOR)
                {
                    //dont jump!
                    shouldJump = false;
                }
            }
            else if (myState == AIState.BombOnGround)
            {
                if (myLSB != null)
                {
                    if (this.transform.position.y - myLSB.transform.position.y > 0)
                    {
                        //dont jump
                        shouldJump = false;
                    }
                }
            }

            if (shouldJump)
            {
                if (point.type == AIPType.AlwaysLeft)
                {
                    fmState = FMState.JumpToLeft;
                }
                else if (point.type == AIPType.AlwaysRight)
                {
                    fmState = FMState.JumpToRight;
                }
                else if (point.type == AIPType.InheritVelocity)
                {
                    if (myState == AIState.CrateAvailable)
                    {
                        //go to the direction the crate is
                        if (this.transform.position.x - crate.transform.position.x > 0)
                        {
                            //dont jump
                            fmState = FMState.JumpToLeft;
                        }
                        else
                        {
                            fmState = FMState.JumpToRight;
                        }
                    }
                    else if (myState == AIState.IHaveBomb && chasePlayer != null)
                    {
                        //go to the direction the player is
                        if (this.transform.position.x - chasePlayer.transform.position.x > 0)
                        {
                            fmState = FMState.JumpToLeft;
                        }
                        else
                        {
                            fmState = FMState.JumpToRight;
                        }
                    }
                    else if (myState == AIState.BombOnGround && myLSB != null)
                    {
                        //go to the direction the crate is
                        if (this.transform.position.x - myLSB.transform.position.x > 0)
                        {
                            //dont jump
                            fmState = FMState.JumpToLeft;
                        }
                        else
                        {
                            fmState = FMState.JumpToRight;
                        }
                    }
                    else if (wasMovingLeft)
                    {
                        fmState = FMState.JumpToLeft;
                    }
                    else if (wasMovingRight)
                    {
                        fmState = FMState.JumpToRight;
                    }
                }
                else if (point.type == AIPType.OnlyIfGoingLeft)
                {
                    if (wasMovingLeft)
                    {
                        fmState = FMState.JumpToLeft;
                    }
                }
                else if (point.type == AIPType.OnlyIfGoingRight)
                {
                    if (wasMovingRight)
                    {
                        fmState = FMState.JumpToRight;
                    }
                }
            }
            else if (point.move)
            {
                if (point.type == AIPType.AlwaysLeft)
                {
                    fmState = FMState.MoveToLeft;
                }
                else if (point.type == AIPType.AlwaysRight)
                {
                    fmState = FMState.MoveToRight;
                }
                else if (point.type == AIPType.InheritVelocity)
                {
                    if (myState == AIState.CrateAvailable)
                    {
                        //go to the direction the crate is
                        if (this.transform.position.x - crate.transform.position.x > 0)
                        {
                            //dont jump
                            fmState = FMState.MoveToLeft;
                        }
                        else
                        {
                            fmState = FMState.MoveToRight;
                        }
                    }
                    else if (myState == AIState.IHaveBomb && chasePlayer != null)
                    {
                        //go to the direction the player is
                        if (this.transform.position.x - chasePlayer.transform.position.x > 0)
                        {
                            fmState = FMState.MoveToLeft;
                        }
                        else
                        {
                            fmState = FMState.MoveToRight;
                        }
                    }
                    else if (myState == AIState.BombOnGround && myLSB != null)
                    {
                        //go to the direction the crate is
                        if (this.transform.position.x - myLSB.transform.position.x > 0)
                        {
                            //dont jump
                            fmState = FMState.MoveToLeft;
                        }
                        else
                        {
                            fmState = FMState.MoveToRight;
                        }
                    }
                    else if (wasMovingLeft)
                    {
                        fmState = FMState.MoveToLeft;
                    }
                    else if (wasMovingRight)
                    {
                        fmState = FMState.MoveToRight;
                    }
                }
                else if (point.type == AIPType.OnlyIfGoingLeft)
                {
                    if (wasMovingLeft)
                    {
                        fmState = FMState.MoveToLeft;
                    }
                }
                else if (point.type == AIPType.OnlyIfGoingRight)
                {
                    if (wasMovingRight)
                    {
                        fmState = FMState.MoveToRight;
                    }
                }
            }
        }
    }