// Start is called before the first frame update void Start() { spawnTimer = 0f; //Get the overseer instance so we know it is created before we start spawning cars aiController = AIOverseer.GetInstance(); }
private void Start() { //Singleton, if we are created and an instance exists //then destroy if (instance != null) { Destroy(this); return; } instance = this; //Initalise our AI list aliveAIList = new List <AICarData>(); }