void Awake() { _aiMananger = AiSelecter.GetComponent <AIMananger_script>(); _gameController = _aiMananger.AIBoard.GameController; _uiManager = _gameController.GetComponent <UIManager_script>(); _aiHolder = transform.GetChild(1); _aiImage = new List <Image>(); _aiImage.Add(_aiHolder.GetChild(0).GetChild(0).GetComponent <Image>()); _aiImage.Add(_aiHolder.GetChild(1).GetChild(0).GetComponent <Image>()); _aiImage.Add(_aiHolder.GetChild(2).GetChild(0).GetComponent <Image>()); _aiText = new List <TextMeshProUGUI>(); _aiText.Add(_aiHolder.GetChild(0).GetChild(1).GetComponent <TextMeshProUGUI>()); _aiText.Add(_aiHolder.GetChild(1).GetChild(1).GetComponent <TextMeshProUGUI>()); _aiText.Add(_aiHolder.GetChild(2).GetChild(1).GetComponent <TextMeshProUGUI>()); _uiManager.OpponentSelction.SetActive(false); _generateSelectionCards = _uiManager.CardSelectionScreen.GetComponent <GenerateSelectionCards_script>(); }
void Start() { _aiMananger = GetComponent <AIMananger_script>(); _gameController = _aiMananger.AIBoard.GameController; }