Example #1
0
 private double getShield()
 {
     return(new double[] { 50, 80, 110, 140, 170 }[W.Level - 1] +0.4f * player.AbilityPower());
 }
Example #2
0
        public static float Q(Obj_AI_Base enemy)
        {
            switch (SelectCalculatorStyle())
            {
            case 1:
                return((float)ObjectManager.Player.CalcDamage(enemy, Damage.DamageType.Magical, QDamage[Spells.Q.Level - 1] + 0.7 * Lux.AbilityPower()));

            case 2:
                return((float)ObjectManager.Player.CalcDamage(enemy, Damage.DamageType.Magical, Spells.Q.GetDamage(enemy)));
            }
            return(0.0f);
        }