IEnumerator PlayerTurnOver()
    {
        button.interactable = false;
        buttonText.text     = "Waiting for Enemy turn";
        yield return(new WaitForSeconds(.3f));

        PlayerTurn = false;
        playerController.DisableTools();

        AITurn = true;

        aiControl.Active();

        cardCreator.enabled = false;



        CheckEndGame();
    }