private void Start() { ai = FindObjectOfType <AICarMovement>(); // Set initial game state GameState.ChangeState(GameState.States.Pause); }
private void Start() { // Script References player = FindObjectOfType <Player>(); ai = FindObjectOfType <AICarMovement>(); carLapCounter = FindObjectOfType <CarLapCounter>(); // Activate main menu on game start mainMenu.SetActive(true); // Set initial values startingTimer = timer; startingCountDown = countDown; }