Example #1
0
 void Start()
 {
     dead            = false;
     carManager      = GameObject.Find("GameManager").GetComponent <AICarManager> ();
     gameModeManager = GameObject.Find("GameManager").GetComponent <GameModeManager> ();
     noticesManager  = GameObject.Find("GameManager").GetComponent <NoticesManager> ();
     moneyManager    = GameObject.Find("GameManager").GetComponent <MoneyManager> ();
     speed_          = speed; // This just remembers the default speed, so we can change it back after the raycast ends
 }
Example #2
0
 void Start()
 {
     if (type == WaypointType.Pedestrian)
     {
         pedManager = GameObject.Find("GameManager").GetComponent <PedestrianManager> ();
         pedManager.AddSpawner(gameObject);
     }
     else if (type == WaypointType.Car)
     {
         carManager = GameObject.Find("GameManager").GetComponent <AICarManager> ();
         carManager.AddSpawner(gameObject);
     }
 }
    public float[] AICarSpeeds; //{8.1f, 8.3f, 8.6f, 9.2f, 9.6f, 9.8f};

    private void Awake()
    {
        instance = this;
    }