private void OnAnimatorIK(int layerIndex) { if (!isDead) { ai.OnAnimatorIK(layerIndex); footSoundFx.FootPlantOnAnimatorIK(layerIndex); } }
private void OnAnimatorIK(int layerIndex) { if (!isDead) { ai.OnAnimatorIK(layerIndex); footSoundFx.FootPlantOnAnimatorIK(layerIndex); } }